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  2. TCP tuning - Wikipedia

    en.wikipedia.org/wiki/TCP_tuning

    The original TCP configurations supported TCP receive window size buffers of up to 65,535 (64 KiB - 1) bytes, which was adequate for slow links or links with small RTTs. Larger buffers are required by the high performance options described below.

  3. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    A bloated buffer has an effect only when this buffer is actually used. In other words, oversized buffers have a damaging effect only when the link they buffer becomes a bottleneck. The size of the buffer serving a bottleneck can be measured using the ping utility provided by most operating systems. First, the other host should be pinged ...

  4. Jumbo frame - Wikipedia

    en.wikipedia.org/wiki/Jumbo_frame

    The frame size used by an end-to-end connection is typically limited by the lowest frame size in intermediate links. 802.5 Token Ring can support frames with a 4464-byte MTU , FDDI can transport 4352-byte, ATM 9180-byte and 802.11 can transport 7935-byte MTUs.

  5. TCP congestion control - Wikipedia

    en.wikipedia.org/wiki/TCP_congestion_control

    It is a receiver-side algorithm that employs a loss-based approach using a novel mechanism, called agility factor (AF). to increase the bandwidth utilization over high-speed and short-distance networks (low bandwidth-delay product networks) such as local area networks or fiber-optic network, especially when the applied buffer size is small. [26]

  6. TCP window scale option - Wikipedia

    en.wikipedia.org/wiki/TCP_window_scale_option

    TCP window scale option is needed for efficient transfer of data when the bandwidth-delay product (BDP) is greater than 64 KB [1].For instance, if a T1 transmission line of 1.5 Mbit/s was used over a satellite link with a 513 millisecond round-trip time (RTT), the bandwidth-delay product is ,, =, bits or about 96,187 bytes.

  7. Voodoo2 - Wikipedia

    en.wikipedia.org/wiki/Voodoo2

    RAM configured into 4 Megabytes for frame buffer(s) and Z-buffer and 4 or 8 Megabytes texture memory. 90 million fully featured pixels /sec sustained fill rate for bilinear textures, with LOD MIP-mapping, Z-buffering, alpha-blending and fogging enabled).

  8. Data buffer - Wikipedia

    en.wikipedia.org/wiki/Data_buffer

    In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...

  9. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) [1] containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame . [ 2 ]