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The term lateral thinking was coined by Edward de Bono to denote a creative problem-solving style that involves looking at the given situation from unexpected angles, and is typically necessary to the solution of situation puzzles. The term "lateral-thinking puzzle" was popularised by Paul Sloane in his 1992 book Lateral Thinking Puzzlers. [1]
One strategy for solving this version of the hat problem employs Hamming codes, which are commonly used to detect and correct errors in data transmission. The probability for winning will be much higher than 50%, depending on the number of players in the puzzle configuration: for example, a winning probability of 87.5% for 7 players.
Three utilities problem – Connect three cottages to gas, water, and electricity without crossing lines. [ 9 ] Thirty-six officers problem – Arrange six regiments consisting of six officers each of different ranks in a 6 × 6 square so that no rank or regiment is repeated in any row or column.
A business game may have an industrial, commercial or financial background (Elgood, 1996). Ju and Wagner [17] mention that the nature of business games can include decision-making tasks, which pit the player against a hostile environment or hostile opponents. These simulations have a nature of strategy or war games, but usually are very terse ...
The word later came to be used as a noun, first as an abstract noun meaning 'the state or condition of being puzzled', and later developing the meaning of 'a perplexing problem'. The OED ' s earliest clear citation in the sense of 'a toy that tests the player's ingenuity' is from Sir Walter Scott 's 1814 novel Waverley , referring to a toy ...
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Receiving clues and solving puzzles to unravel the story. Sent messages via AIM (AOL Instant Messenger), and via voice phone calls. Recognized as the "Best Original Game" at E3 in 2001 and one of the five "Game Innovation Spotlights" at the Game Developers Choice Awards in 2002. Complete The Beast: 2001 Microsoft A.I. Artificial Intelligence
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. Many puzzle games involve a real-time element and require quick thinking, such as Tetris (1985) and ...