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Sometimes the subroutines that draw the corresponding objects are called "geometric primitives" as well. The most "primitive" primitives are point and straight line segment, which were all that early vector graphics systems had. In constructive solid geometry, primitives are simple geometric shapes such as a cube, cylinder, sphere, cone ...
In graph theory, a random geometric graph (RGG) is the mathematically simplest spatial network, namely an undirected graph constructed by randomly placing N nodes in some metric space (according to a specified probability distribution) and connecting two nodes by a link if and only if their distance is in a given range, e.g. smaller than a certain neighborhood radius, r.
[1] [2] A Euclidean graph is uniformly discrete if there is a minimal distance between any two vertices. Periodic graphs are closely related to tessellations of space (or honeycombs) and the geometry of their symmetry groups, hence to geometric group theory, as well as to discrete geometry and the theory of polytopes, and similar areas.
Geometric graph theory in the broader sense is a large and amorphous subfield of graph theory, concerned with graphs defined by geometric means. In a stricter sense, geometric graph theory studies combinatorial and geometric properties of geometric graphs, meaning graphs drawn in the Euclidean plane with possibly intersecting straight-line edges, and topological graphs, where the edges are ...
Euclidean tilings are usually named after Cundy & Rollett’s notation. [1] This notation represents (i) the number of vertices, (ii) the number of polygons around each vertex (arranged clockwise) and (iii) the number of sides to each of those polygons.
Constructive solid geometry has a number of practical uses. It is used in cases where simple geometric objects are desired, [citation needed] or where mathematical accuracy is important. [4] Nearly all engineering CAD packages use CSG (where it may be useful for representing tool cuts, and features where parts must fit together).
The relative neighborhood graph of 100 random points in a unit square. In computational geometry, the relative neighborhood graph (RNG) is an undirected graph defined on a set of points in the Euclidean plane by connecting two points and by an edge whenever there does not exist a third point that is closer to both and than they are to each other.
It concerns straight-line embeddings of graphs in geometric spaces and graphs defined from configurations in a geometric space. See also Category:Topological graph theory for more general embeddings of graphs in surfaces, and Category:Graph drawing for the use of geometric representations in the visualization of graphs.