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Common geometric primitive extensions include: three-dimensional coordinates for points, lines, and polygons; a fourth "dimension" to represent a measured attribute or time; curved segments in lines and polygons; text annotation as a form of geometry; and polygon meshes for three-dimensional objects.
Geometric graph theory in the broader sense is a large and amorphous subfield of graph theory, concerned with graphs defined by geometric means. In a stricter sense, geometric graph theory studies combinatorial and geometric properties of geometric graphs, meaning graphs drawn in the Euclidean plane with possibly intersecting straight-line edges, and topological graphs, where the edges are ...
[1] [2] A Euclidean graph is uniformly discrete if there is a minimal distance between any two vertices. Periodic graphs are closely related to tessellations of space (or honeycombs) and the geometry of their symmetry groups, hence to geometric group theory, as well as to discrete geometry and the theory of polytopes, and similar areas.
The shrinking process, the straight skeleton (blue) and the roof model. In geometry, a straight skeleton is a method of representing a polygon by a topological skeleton.It is similar in some ways to the medial axis but differs in that the skeleton is composed of straight line segments, while the medial axis of a polygon may involve parabolic curves.
This problem is known as the primitive circle problem, as it involves searching for primitive solutions to the original circle problem. [9] It can be intuitively understood as the question of how many trees within a distance of r are visible in the Euclid's orchard , standing in the origin.
In geometry, a tiling is a partition of the plane (or any other geometric setting) into closed sets (called tiles), without gaps or overlaps (other than the boundaries of the tiles). [1] A tiling is considered periodic if there exist translations in two independent directions which map the tiling onto itself.
Graphic representation of a minute fraction of the WWW, demonstrating hyperlinks.. Graph drawing is an area of mathematics and computer science combining methods from geometric graph theory and information visualization to derive two-dimensional depictions of graphs arising from applications such as social network analysis, cartography, linguistics, and bioinformatics.
The relative neighborhood graph of 100 random points in a unit square. In computational geometry, the relative neighborhood graph (RNG) is an undirected graph defined on a set of points in the Euclidean plane by connecting two points and by an edge whenever there does not exist a third point that is closer to both and than they are to each other.