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  2. Screen time - Wikipedia

    en.wikipedia.org/wiki/Screen_time

    Screen time is the amount of time spent using a device with a screen such as a smartphone, computer, television, video game console, or a tablet. [1] The concept is under significant research with related concepts in digital media use and mental health. Screen time is correlated with mental and physical harm in child development. [2]

  3. Denver Developmental Screening Tests - Wikipedia

    en.wikipedia.org/wiki/Denver_Developmental...

    The Denver Developmental Screening Test (DDST) was introduced in 1967 to identify young children, up to age six, with developmental problems. A revised version, Denver II, was released in 1992 to provide needed improvements. These screening tests provide information about a range of ages during which normally developing children acquire certain ...

  4. How Many Hours of Screen Time Teens Should Have ... - AOL

    www.aol.com/many-hours-screen-time-teens...

    How Much Screen Time Do Teens Today Have? For what it's worth, the Centers for Disease Control and Prevention has estimated that eight- to 10-year-olds clock in about six hours of screen time per ...

  5. How bad is screen time for kids, really? - AOL

    www.aol.com/lifestyle/bad-screen-time-kids...

    The American Academy of Pediatrics (AAP) used to recommend no screen time at all for children until 18 to 24 months, and limiting kids ages 2 to 5 to an hour or less of screen time a day.

  6. Flocabulary - Wikipedia

    en.wikipedia.org/wiki/Flocabulary

    Flocabulary is a Brooklyn-based company that creates educational hip hop songs, videos and additional materials for students in grades K-12. [1] Founded in 2004 by Blake Harrison and Alex Rappaport, the company takes a nontraditional approach to teaching vocabulary, United States history, math, science and other subjects by integrating content into recorded raps.

  7. CRAFFT Screening Test - Wikipedia

    en.wikipedia.org/wiki/CRAFFT_Screening_Test

    Psychology portal. v. t. e. The CRAFFT[1] is a short clinical assessment tool designed to screen for substance-related risks and problems in adolescents. CRAFFT stands for the key words of the 6 items in the second section of the assessment - C ar, R elax, A lone, F orget, F riends, T rouble. As of 2020, updated versions of the CRAFFT known as ...

  8. Problematic smartphone use - Wikipedia

    en.wikipedia.org/wiki/Problematic_smartphone_use

    Problematic smartphone use is psychological or behavioral dependence on cell phones. It is closely related to other forms of digital media overuse such as social media addiction or internet addiction disorder. Commonly known as " smartphone addiction ", the term "problematic smartphone use" was proposed by researchers to describe similar ...

  9. Screening (medicine) - Wikipedia

    en.wikipedia.org/wiki/Screening_(medicine)

    Screening, in medicine, is a strategy used to look for as-yet-unrecognised conditions or risk markers. [ 1 ][ 2 ][ 3 ] This testing can be applied to individuals or to a whole population without symptoms or signs of the disease being screened. Screening interventions are designed to identify conditions which could at some future point turn into ...