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Interval scheduling is a class of problems in computer science, particularly in the area of algorithm design. The problems consider a set of tasks. The problems consider a set of tasks. Each task is represented by an interval describing the time in which it needs to be processed by some machine (or, equivalently, scheduled on some resource).
The variant where variables are required to be 0 or 1, called zero-one linear programming, and several other variants are also NP-complete [2] [3]: MP1 Some problems related to Job-shop scheduling; Knapsack problem, quadratic knapsack problem, and several variants [2] [3]: MP9 Some problems related to Multiprocessor scheduling
Least slack time (LST) scheduling is an algorithm for dynamic priority scheduling. It assigns priorities to processes based on their slack time. Slack time is the amount of time left after a job if the job was started now. This algorithm is also known as least laxity first.
The basic form of the problem of scheduling jobs with multiple (M) operations, over M machines, such that all of the first operations must be done on the first machine, all of the second operations on the second, etc., and a single job cannot be performed in parallel, is known as the flow-shop scheduling problem.
Unrelated-machines scheduling is an optimization problem in computer science and operations research. It is a variant of optimal job scheduling . We need to schedule n jobs J 1 , J 2 , ..., J n on m different machines, such that a certain objective function is optimized (usually, the makespan should be minimized).
Single-machine scheduling or single-resource scheduling is an optimization problem in computer science and operations research. We are given n jobs J 1 , J 2 , ..., J n of varying processing times, which need to be scheduled on a single machine, in a way that optimizes a certain objective, such as the throughput .
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Local (basic block) scheduling: instructions can't move across basic block boundaries. Global scheduling: instructions can move across basic block boundaries. Modulo scheduling: an algorithm for generating software pipelining, which is a way of increasing instruction level parallelism by interleaving different iterations of an inner loop.