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  2. Inner product space - Wikipedia

    en.wikipedia.org/wiki/Inner_product_space

    Inner products allow formal definitions of intuitive geometric notions, such as lengths, angles, and orthogonality (zero inner product) of vectors. Inner product spaces generalize Euclidean vector spaces, in which the inner product is the dot product or scalar product of Cartesian coordinates.

  3. Dot product - Wikipedia

    en.wikipedia.org/wiki/Dot_product

    In Euclidean geometry, the dot product of the Cartesian coordinates of two vectors is widely used. It is often called the inner product (or rarely the projection product) of Euclidean space, even though it is not the only inner product that can be defined on Euclidean space (see Inner product space for more).

  4. Gram–Schmidt process - Wikipedia

    en.wikipedia.org/wiki/Gram–Schmidt_process

    The first two steps of the Gram–Schmidt process. In mathematics, particularly linear algebra and numerical analysis, the Gram–Schmidt process or Gram-Schmidt algorithm is a way of finding a set of two or more vectors that are perpendicular to each other.

  5. Cosine similarity - Wikipedia

    en.wikipedia.org/wiki/Cosine_similarity

    In data analysis, cosine similarity is a measure of similarity between two non-zero vectors defined in an inner product space. Cosine similarity is the cosine of the angle between the vectors; that is, it is the dot product of the vectors divided by the product of their lengths. It follows that the cosine similarity does not depend on the ...

  6. Polarization identity - Wikipedia

    en.wikipedia.org/wiki/Polarization_identity

    In linear algebra, a branch of mathematics, the polarization identity is any one of a family of formulas that express the inner product of two vectors in terms of the norm of a normed vector space. If a norm arises from an inner product then the polarization identity can be used to express this inner product entirely in terms of the norm. The ...

  7. Euclidean algorithm - Wikipedia

    en.wikipedia.org/wiki/Euclidean_algorithm

    The Euclidean algorithm was probably invented before Euclid, depicted here holding a compass in a painting of about 1474. The Euclidean algorithm is one of the oldest algorithms in common use. [27] It appears in Euclid's Elements (c. 300 BC), specifically in Book 7 (Propositions 1–2) and Book 10 (Propositions 2–3). In Book 7, the algorithm ...

  8. Orthonormal basis - Wikipedia

    en.wikipedia.org/wiki/Orthonormal_basis

    [1] [2] [3] For example, the standard basis for a Euclidean space is an orthonormal basis, where the relevant inner product is the dot product of vectors. The image of the standard basis under a rotation or reflection (or any orthogonal transformation ) is also orthonormal, and every orthonormal basis for R n {\displaystyle \mathbb {R} ^{n ...

  9. Maximum inner-product search - Wikipedia

    en.wikipedia.org/wiki/Maximum_inner-product_search

    Under the assumption of all vectors in the set having constant norm, MIPS can be viewed as equivalent to a nearest neighbor search (NNS) problem in which maximizing the inner product is equivalent to minimizing the corresponding distance metric in the NNS problem. [3] Like other forms of NNS, MIPS algorithms may be approximate or exact. [4]