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  2. Memory address - Wikipedia

    en.wikipedia.org/wiki/Memory_address

    In a computer using virtual memory, accessing the location corresponding to a memory address may involve many levels. In computing, a memory address is a reference to a specific memory location in memory used by both software and hardware. [1] These addresses are fixed-length sequences of digits, typically displayed and handled as unsigned ...

  3. Buddy memory allocation - Wikipedia

    en.wikipedia.org/wiki/Buddy_memory_allocation

    The buddy method of freeing memory is fast, with the maximal number of compactions required equal to O(highest order) = O(log 2 (total memory size)). Typically the buddy memory allocation system is implemented with the use of a binary tree to represent used or unused split memory blocks.

  4. mlpack - Wikipedia

    en.wikipedia.org/wiki/Mlpack

    Bandicoot [6] is a C++ Linear Algebra library designed for scientific computing, it has the an identical API to Armadillo with objective to execute the computation on Graphics Processing Unit (GPU), the purpose of this library is to facilitate the transition between CPU and GPU by making a minor changes to the source code, (e.g. changing the ...

  5. List of data structures - Wikipedia

    en.wikipedia.org/wiki/List_of_data_structures

    Array, a sequence of elements of the same type stored contiguously in memory; ... Binary tree; Cartesian tree; Conc-tree list; Left-child right-sibling binary tree;

  6. T-tree - Wikipedia

    en.wikipedia.org/wiki/T-tree

    A T-tree is implemented on top of an underlying self-balancing binary search tree. Specifically, Lehman and Carey's article describes a T-tree balanced like an AVL tree: it becomes out of balance when a node's child trees differ in height by at least two levels. This can happen after an insertion or deletion of a node.

  7. B-heap - Wikipedia

    en.wikipedia.org/wiki/B-heap

    In detail, a b-heap can be implemented in the following way. Poul-Henning Kamp [4] gives two options for the layout of the nodes: one in which two positions per page are wasted, but the strict binary structure of the tree is preserved, and another which uses the whole available space of the pages, but has the tree fail to expand for one level upon entering a new page (The nodes on that level ...

  8. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    Stop-and-copy garbage collection in a Lisp architecture: [1] Memory is divided into working and free memory; new objects are allocated in the former. When it is full (depicted), garbage collection is performed: All data structures still in use are located by pointer tracing and copied into consecutive locations in free memory.

  9. Bounding interval hierarchy - Wikipedia

    en.wikipedia.org/wiki/Bounding_interval_hierarchy

    Bounding interval hierarchies (BIH) exhibit many of the properties of both bounding volume hierarchies (BVH) and kd-trees. Whereas the construction and storage of BIH is comparable to that of BVH, the traversal of BIH resemble that of kd-trees. Furthermore, BIH are also binary trees just like kd-trees (and in fact their superset, BSP trees ...