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This position illustrates an important rule of thumb: If the White king is on its sixth rank, the pawn must be advanced to the seventh rank without giving check. [20] (If White's king is on the sixth rank and the pawn checks the Black king when it advances to the seventh rank, the black king can move in front of the pawn, resulting in a draw.
In chess, a back-rank checkmate (also known as a corridor mate) is a checkmate delivered by a rook or queen along the opponent's back rank (that is, the row closest to them) in which the mated king is unable to move up the board because the king is blocked by friendly pieces (usually pawns) on the second rank.
The pawn (♙, ♟) is the most numerous and weakest piece in the game of chess.It may move one square directly forward, it may move two squares directly forward on its first move, and it may capture one square diagonally forward.
The king (♔, ♚) is the most important piece in the game of chess.It may move to any adjoining square; it may also perform, in tandem with the rook, a special move called castling.
Since nearly all openings beginning 1.e4 have names of their own, the term King's Pawn Game, unlike Queen's Pawn Game, is rarely used to describe the opening of the game. Advancing the king's pawn two squares is highly useful because it occupies a center square, attacks the center square d5, and allows the development of White's king's bishop ...
The pawn moves like the modern pawn, except that after reaching the farthest rank it must remain there for two moves before taking up its new career as a piece. Castling is permitted, if all squares between the king and the rook are vacant, the king has not been checked, the rook is not en prise , neither has moved, and no square between them ...
In this pawn ending (from a game in 2020), White is a pawn down, and to hold the draw, he either needs to preserve his last pawn, or (if Black decides to play Ke6 followed by f5) bring the king close enough to the e-file and stop the king from reaching any key squares.
Having the enemy king exposed to future attack, either due to a loss of pawn cover or being trapped in the center of the board, is often excellent compensation. Passed pawns are often decisive in the endgame. Connected and/or protected passed pawns are even more deadly. Control over key squares, diagonals, files, or ranks.