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DirectX Diagnostic Tool (DxDiag) is a diagnostics tool used to test DirectX functionality and troubleshoot video- or sound-related hardware problems. DirectX Diagnostic can save text files with the scan results.
DirectX 11.X is a superset of DirectX 11.2 ... a cosmetic problem with the Japanese version of Windows 95 ... on December 11, 2006, as a free download for Windows ...
The EXE also performs system checks and will download and install any DirectX upgrades that may be necessary. The files produced by DX Studio use standard XML to describe the entire scenes. The files also contain all the resources needed to display the 3D world, compressed into the same file using standard ZIP compatible algorithms.
Compatible with DirectX 12 or ... installing or running Windows 11; however, a clean install or upgrade using ISO ... perception" issues to Windows Vista ...
DirectX Graphics Infrastructure (DXGI) [1] is a user-mode component of Microsoft Windows (for Windows Vista and above) which provides a mapping between particular graphics APIs such as Direct3D 10.0 and above (known in DXGI parlance as producers) and the graphics kernel, which in turn interfaces with the user-mode Windows Display Driver Model driver.
Microsoft DirectCompute is an application programming interface (API) that supports running compute kernels on general-purpose computing on graphics processing units on Microsoft's Windows Vista, Windows 7 and later versions.
In Windows 11, WARP was updated to support feature level 12_2 (DirectX 12 Ultimate) with variable rate shading, sampler feedback, mesh shaders, and DirectX Raytracing. Microsoft releases recent versions of d3d10warp.dll as a downloadable NuGet package, [ 6 ] which can be side-loaded by applications and can work with the redistributable Direct3D ...
AMD previewed working DirectX11 hardware at Computex on June 3, 2009, running some DirectX 11 SDK samples. [63] The Direct3D 11 runtime is able to run on Direct3D 9 and 10.x-class hardware and drivers using the concept of "feature levels", expanding on the functionality first introduced in Direct3D 10.1 runtime.