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Unlike the Official Scrabble Players Dictionary, NWL is a list and does not include definitions. It contains words not included in OSPD because they are considered offensive, [3] and a number of other additional words (mostly registered trademarks). Print versions of NWL can be procured from the NASPA website by NASPA members only.
Adding suffix -er to root in -cy, giving a two-syllable ending -cier; For example, fancier (adjective "more fancy", or noun "one who fancies") Words of Latin origin with a root ending in c(i) followed by a suffix or inflexion starting in (i)e; such as fac or fic "do; make" (efficient, stupefacient, etc.) soc "sharing; kin" (society)
Although OSPD bears the name Official Scrabble Players Dictionary, no country’s competitive organization lists the OSPD as its official dictionary; the NASPA Word List is the official word list for tournament Scrabble in the United States, Canada, Thailand and Israel. [2] Merriam-Webster markets the OSPD as ideal for school and family use.
Hexspeak is a novelty form of variant English spelling using the hexadecimal digits. Created by programmers as memorable magic numbers, hexspeak words can serve as a clear and unique identifier with which to mark memory or data.
Scrabble is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left to right in rows or downward in columns and are included in a standard dictionary or lexicon.
In an amphibrachic pair, each word is an amphibrach and has the second syllable stressed and the first and third syllables unstressed. attainder, remainder; autumnal, columnal; concoction, decoction (In GA, these rhyme with auction; there is also the YouTube slang word obnoxion, meaning something that is obnoxious.) distinguish, extinguish
A clue-giver can make any physical gesture, and can give almost any verbal clue, but may not say a word that rhymes with any of the words, give the first letter of a word, say the number of syllables, or say part of any word in the clue (e.g., "worry" for "worry wart"). When the team guesses correctly, the other team takes its turn.
The other member must do the same with the second part and then say the entire word. The two team members trade roles after every word. (E.g. first player sees EAS and says S-E-A; second player sees CSKI and says S-I-C-K and SEASICK.) The team's turn ends after five words have been solved or 60 seconds have elapsed, whichever comes first.