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OpenVR SDK was released to the public on 30 April 2015 by Valve, for developers to develop SteamVR games and software. It provides support for the HTC Vive Developer Edition, including the SteamVR controller and Lighthouse.
Ascension VR: Temple Gates Games Temple Gates Games Aug 1, 2016 The Assembly VR Unlock: nDreams nDreams Jul 19, 2016 Assetto Corsa: Kunos Simulazioni: Kunos Simulazioni Dec 19, 2014 [36] Astral Domine: Spectral Illusions Spectral Illusions May 1, 2016 Astroderps: Chronos VR Chronos VR Jun 17, 2016 Atlas Reactor VR Character Viewer: Trion Worlds ...
The new immersive 3D environments using VR headsets and motion controllers enable some entirely unique experiences and mechanics for FPS games, such as physically ducking / dodging, precise control for throwing objects, and individual finger control, enhancing the interactivity with in-game wearables and other objects in the environment.
The first-generation Vive was announced in 2015, as part of a collaboration with video game studio and distributor Valve Corporation, and implementing its VR software and hardware platform SteamVR; the first-generation consumer model was released in April 2016. It has since been succeeded by newer models with upgraded specifications.
Metro Awakening is a first-person shooter developed by Vertigo Games and published by Deep Silver.As a spin-off game of the Metro franchise and a prequel to Metro 2033, Awakening was released for virtual reality devices, including PlayStation VR2, Meta Quest 2 and 3, Steam VR and Viveport on November 7, 2024.
Te-Hina Paopao and Chloe Kitts each scored 11 points, and No. 2 South Carolina rolled past No. 5 Texas 67-50 for its 11th straight win on Sunday in front of a sold out crowd of 18,000 at Colonial ...
New Mexico State is moving on from athletic director Mario Moccia in the wake of an investigation that criticized the school's handling of the sexual abuse scandal that temporarily shut down the ...
Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.