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Need for Speed Heat (stylised as NFS Heat) is a 2019 racing video game developed by Ghost Games and published by Electronic Arts for PlayStation 4, Windows, and Xbox One.It is the twenty-fourth installment in the Need for Speed series and commemorates the series' 25th anniversary.
Aftermarket customization of video game vehicles was an aspect first introduced by the Need for Speed series after the release of the film, The Fast and the Furious; the feature was included in every Need for Speed title developed by EA Black Box from Need for Speed: Underground through Need for Speed: Undercover. [2]
Need for Speed: Most Wanted [a] is a 2012 racing game developed by Criterion Games and published by Electronic Arts. Most Wanted is the nineteenth title in the Need for Speed series and was released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android, beginning in North America in 2012.
Need for Speed: Nitro is the first NFS game made exclusively for Nintendo DS and Wii, featuring arcade-style gameplay and targeting a casual audience, released in 2009. Need for Speed: Nitro was also available as a social multiplayer game on Facebook. [130] Need for Speed: Nitro-X (2010) is a newer installment for use with the DSi/XL and the ...
Need for Speed Rivals is a 2013 racing video game developed in collaboration between Ghost Games and Criterion Games, and published by Electronic Arts.It is the twentieth installment in the Need for Speed series, and the debut title for Ghost Games (the formally-named EA Gothenburg; which would be the main developer of all subsequent non-mobile installments up until 2020).
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The first gameplay footage of the pre-alpha build for Need for Speed was revealed at EA's press conference at E3 on June 15, 2015. The E3 presentation shows a part of the story, followed by the customization of a Subaru BRZ which showed the new and improved customization system, and the 'action camera' which was later revealed to be one of the five different camera angles.
Dr. Michael Selig felt that dealing with sales was a distraction from his research and development. Game is still being developed. Glider PRO: 1991 Mac OS, Mac OS X Casady & Greene: When Casady & Greene went bankrupt, the rights to the series reverted to the author, John Calhoun, who opted to give a few versions of the game away for free on his ...