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In 2002, Microsoft released DirectX 9 with support for the use of much longer shader programs than before with pixel and vertex shader version 2.0. Microsoft has continued to update the DirectX suite since then, introducing Shader Model 3.0 in DirectX 9.0c, released in August 2004.
These DirectX links are for saving 32-bit users of activation-free 32-bit Me/2000 series from any 64-bit overhead. ... The DirectX 9.0c December 2006 Redist. download ...
The engine behind DX Studio uses DirectX 9.0c, and includes support for the latest pixel and vertex shader effects found on the more powerful 3D graphics cards. [ 7 ] The DX Studio 2D and 3D editors can be used to build interactive layers and sequences, which are combined to produce a complete interactive document.
DirectX 9.0c (9_3) [2] OpenGL 2.1 [3] [4] Shader Model 3.0; Nvidia PureVideo (first generation) Reintroduced support for Z compression [3] Hardware support for MSAA anti-aliasing algorithm (up to 4x) [5] The lack of unified shaders makes DirectX 9.0c the last supported version of DirectX for GPUs based on this microarchitecture. [6]
The GeForce 6 series (codename NV40) is the sixth generation of Nvidia's GeForce line of graphics processing units.Launched on April 14, 2004, the GeForce 6 family introduced PureVideo post-processing for video, SLI technology, and Shader Model 3.0 support (compliant with Microsoft DirectX 9.0c specification and OpenGL 2.0).
The table which explains DirectX versions says this for DirectX 9.0c: The December 13 '04 is last 32-bit only version sufficient for Windows Me and Windows 2000 32-bit, that are two last parallel activation-free Windows systems.
ATI's DirectX 9.0c series of graphics cards, with complete shader Model 3.0 support. Launched in October 2005, this series brought a number of enhancements including the floating point render target technology necessary for HDR rendering with anti-aliasing.
DirectX 9.0 introduced Shader Model 2.0, which offered one of the necessary components to enable rendering of high-dynamic-range images: lighting precision was not limited to just 8-bits. Although 8-bits was the minimum in applications, programmers could choose up to a maximum of 24 bits for lighting precision.