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  2. Binary-to-text encoding - Wikipedia

    en.wikipedia.org/wiki/Binary-to-text_encoding

    The best-known is the string "From " (including trailing space) at the beginning of a line, used to separate mail messages in the mbox file format. By using a binary-to-text encoding on messages that are already plain text, then decoding on the other end, one can make such systems appear to be completely transparent .

  3. Type conversion - Wikipedia

    en.wikipedia.org/wiki/Type_conversion

    Existing Eiffel software uses the string classes (such as STRING_8) from the Eiffel libraries, but Eiffel software written for .NET must use the .NET string class (System.String) in many cases, for example when calling .NET methods which expect items of the .NET type to be passed as arguments. So, the conversion of these types back and forth ...

  4. Base64 - Wikipedia

    en.wikipedia.org/wiki/Base64

    To convert data to PEM printable encoding, the first byte is placed in the most significant eight bits of a 24-bit buffer, the next in the middle eight, and the third in the least significant eight bits. If there are fewer than three bytes left to encode (or in total), the remaining buffer bits will be zero.

  5. CBOR - Wikipedia

    en.wikipedia.org/wiki/CBOR

    Types 2 and 3 have a count field which encodes the length in bytes of the payload. Type 2 is an unstructured byte string. Type 3 is a UTF-8 text string. A short count of 31 indicates an indefinite-length string. This is followed by zero or more definite-length strings of the same type, terminated by a "break" marker byte.

  6. Bencode - Wikipedia

    en.wikipedia.org/wiki/Bencode

    Byte Strings are encoded as <length>:<contents>. The length is the number of bytes in the string, encoded in base 10. A colon (:) separates the length and the contents. The contents are the exact number of bytes specified by the length. Examples: An empty string is encoded as 0:. The string "bencode" is encoded as 7:bencode.

  7. Serialization - Wikipedia

    en.wikipedia.org/wiki/Serialization

    Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...

  8. LEB128 - Wikipedia

    en.wikipedia.org/wiki/LEB128

    When writing a string to a BinaryWriter, the string length is encoded with this method. Minecraft uses LEB128 in its protocol for measuring lengths of data within packets. [11] The mpatrol debugging tool uses LEB128 in its tracing file format. [12] osu! uses LEB128 in its osu! replay (.osr) format. [13]

  9. UTF-8 - Wikipedia

    en.wikipedia.org/wiki/UTF-8

    Only a small subset of possible byte strings are error-free UTF-8: several bytes cannot appear; a byte with the high bit set cannot be alone; and in a truly random string a byte with a high bit set has only a 1 ⁄ 15 chance of starting a valid UTF-8 character. This has the (possibly unintended) consequence of making it easy to detect if a ...