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Object-Oriented Software Construction, also called OOSC, is a book by Bertrand Meyer, widely considered a foundational text of object-oriented programming. [citation needed] The first edition was published in 1988; the second edition, extensively revised and expanded (more than 1300 pages), in 1997.
Meyer pursues the ideal of simple, elegant and user-friendly computer languages and is one of the earliest and most vocal proponents of object-oriented programming (OOP). ). His book Object-Oriented Software Construction, translated into 15 languages, is one of the earliest and most comprehensive works presenting the case for
Focused on software quality, Eiffel is a purely object-oriented programming language and a notation supporting the entire software lifecycle. Meyer described the Eiffel software development method, based on a small number of key ideas from software engineering and computer science, in Object-Oriented Software Construction. [18]
Software construction is a software engineering discipline. ... Object-oriented languages support a series of runtime mechanisms that increase the flexibility and ...
The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.
The term was coined by Bertrand Meyer in connection with his design of the Eiffel programming language and first described in various articles starting in 1986 [1] [2] [3] and the two successive editions (1988, 1997) of his book Object-Oriented Software Construction. Eiffel Software applied for trademark registration for Design by Contract in ...
Object-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development process to guide stakeholder communication and product quality.
In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.
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