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Kerbal Space Program (KSP) is a space flight simulation video game developed by Mexican studio Squad for Linux, macOS, Windows, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One. In the game, players direct the space program of a species of green humanoid aliens known as "Kerbals".
Kerbal Space Program [22] can be considered a space simulator, even though it portrays an imaginary universe with tweaked physics, masses and distances to enhance gameplay. Nevertheless, the physics and rocket design principles are much more realistic than in the space combat or trading subgenres.
Shuttle: the Space Flight Simulator: 1992 Vektor Grafix: Virgin Interactive: DOS, Amiga, Atari ST [citation needed] Space Shuttle: A Journey into Space: 1983 Steve Kitchen Activision: Amstrad CPC, Atari 2600, Atari 5200, Atari 8-bit, Commodore 64, MSX, ZX Spectrum [14] [15] Space Shuttle Mission 2007: 2008 Exciting Simulations Simsquared Ltd ...
The Lockheed C-5 Galaxy was considered for the shuttle-carrier role by NASA but rejected in favor of the 747. This was due to the 747's low-wing design in comparison to the C-5's high-wing design, and also because the U.S. Air Force would have retained ownership of the C-5, while NASA could own the 747s outright.
Kerbal Space Program 2 was set to build on the sandbox features of its predecessor Kerbal Space Program by adding new propulsion methods (e.g. the Orion drive), habitation modules for building on-surface, orbital and planetary colonies, a multiplayer mode, as well as interstellar travel [4] [5] throughout the course of its early access.
The Space Shuttle flight software that monitors and controls the Canadarm was developed in Houston, Texas, by the Federal Systems Division of IBM. Rockwell International 's Space Transportation Systems Division designed, developed, tested, and built the systems used to attach the Canadarm to the payload bay of the orbiter.
A second one was later issued on Dec. 4, extending the restriction through Dec. 20. The FAA told USA TODAY the move came "at the request of federal security partners."
Space Shuttle: A Journey into Space is a space flight simulator game designed by Steve Kitchen for the Atari 2600 and published by Activision in 1983. [1] It is one of the first realistic spacecraft simulations available for home systems.