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  2. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    The Visitor [1] design pattern is one of the twenty-three well-known Gang of Four design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  3. Single-serving visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Single-serving_visitor_pattern

    The single-serving visitor pattern should be used when visitors do not need to remain in memory. This is often the case when visiting a hierarchy of objects (such as when the visitor pattern is used together with the composite pattern) to perform a single task on it, for example counting the number of cameras in a 3D scene.

  4. Talk:Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Talk:Visitor_pattern

    As a side note we already have few examples of visitor patterns elsewhere (e.g. C++ example or java one). I have a nice book on OOP programming (1997) I used as reference for Container (abstract data type). It has a dedicated subsection called 15.4 Iteration where a case of visitor pattern use is explained so I'm going to cite it if nobody minds.

  5. Double dispatch - Wikipedia

    en.wikipedia.org/wiki/Double_dispatch

    With this in mind, one ought never to presume the use of agents in the double-dispatch and their application in visitor patterns. If one can clearly see a design limit as to the domain of class types that will be involved in the co-variant interactions, then a direct call is the more efficient solution in terms of computational expense.

  6. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

  7. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

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    mail.aol.com

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  9. Structural pattern - Wikipedia

    en.wikipedia.org/wiki/Structural_pattern

    In software engineering, structural design patterns are design patterns that ease the design by identifying a simple way to realize relationships among entities. Examples of Structural Patterns include: Adapter pattern: 'adapts' one interface for a class into one that a client expects Adapter pipeline: Use multiple adapters for debugging ...