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  2. CAS latency - Wikipedia

    en.wikipedia.org/wiki/CAS_latency

    This row is then active, and columns may be accessed for read or write. The CAS latency is the delay between the time at which the column address and the column address strobe signal are presented to the memory module and the time at which the corresponding data is made available by the memory module. The desired row must already be active; if ...

  3. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms; Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets; What is Texture Atlas?

  4. Memory timings - Wikipedia

    en.wikipedia.org/wiki/Memory_timings

    With this 1 ns clock, a CAS latency of 7 gives an absolute CAS latency of 7 ns. Faster DDR3-2666 memory (with a 1333 MHz clock, or 0.75 ns exactly; the 1333 is rounded) may have a larger CAS latency of 9, but at a clock frequency of 1333 MHz the amount of time to wait 9 clock cycles is only 6.75 ns.

  5. Help:Columns - Wikipedia

    en.wikipedia.org/wiki/Help:Columns

    To create columns in an article one may use {} and {}. Note that this is not supported by Internet Explorer version 9 and below or Opera version 11 and below — see {{ Div col }} for details. To illustrate the use of these templates, this example uses the {{ lorem }} template to generate Lorem ipsum placeholder text.

  6. Column (typography) - Wikipedia

    en.wikipedia.org/wiki/Column_(typography)

    In web design, columns are often used to separate primary content from secondary and tertiary content. For example, a common two column layout may include a left column with navigation links, and a right column for body text. One method of creating columns for the web is to place text within an HTML table element, often with the border set to ...

  7. Generative Design in Minecraft - Wikipedia

    en.wikipedia.org/wiki/Generative_Design_in_Minecraft

    GDMC (short for Generative Design in Minecraft) is a programming competition to create procedurally generated settlements in Minecraft. [1] The competition is organized by academics from New York University , the University of Hertfordshire and the Queen Mary University of London .

  8. Giant's Causeway - Wikipedia

    en.wikipedia.org/wiki/Giant's_Causeway

    The Giant's Causeway (Irish: Clochán an Aifir) [1] is an area of approximately 40,000 interlocking basalt columns, the result of an ancient volcanic fissure eruption. [3] [4] It is located in County Antrim on the north coast of Northern Ireland, about three miles (4.8 km) northeast of the town of Bushmills.

  9. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    A cube texture indexes six texture maps from 0 to 5 in order Positive X, Negative X, Positive Y, Negative Y, Positive Z, Negative Z. [5] [6] The images are stored with the origin at the lower left of the image. The Positive X and Y faces must reverse the Z coordinate and the Negative Z face must negate the X coordinate.