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  2. Time complexity - Wikipedia

    en.wikipedia.org/wiki/Time_complexity

    An algorithm is said to be exponential time, if T(n) is upper bounded by 2 poly(n), where poly(n) is some polynomial in n. More formally, an algorithm is exponential time if T(n) is bounded by O(2 n k) for some constant k. Problems which admit exponential time algorithms on a deterministic Turing machine form the complexity class known as EXP.

  3. Scapegoat tree - Wikipedia

    en.wikipedia.org/wiki/Scapegoat_tree

    This can be done in () time by traversing the nodes of the subtree to find their values in sorted order and recursively choosing the median as the root of the subtree. As rebalance operations take O ( n ) {\displaystyle O(n)} time (dependent on the number of nodes of the subtree), insertion has a worst-case performance of O ( n ) {\displaystyle ...

  4. DFA minimization - Wikipedia

    en.wikipedia.org/wiki/DFA_minimization

    The state of a deterministic finite automaton = (,,,,) is unreachable if no string in exists for which = (,).In this definition, is the set of states, is the set of input symbols, is the transition function (mapping a state and an input symbol to a set of states), is its extension to strings (also known as extended transition function), is the initial state, and is the set of accepting (also ...

  5. 2-EXPTIME - Wikipedia

    en.wikipedia.org/wiki/2-EXPTIME

    In computational complexity theory, the complexity class 2-EXPTIME (sometimes called 2-EXP) is the set of all decision problems solvable by a deterministic Turing machine in O(2 2 p(n)) time, where p(n) is a polynomial function of n.

  6. EXPTIME - Wikipedia

    en.wikipedia.org/wiki/EXPTIME

    EXPTIME is one intuitive class in an exponential hierarchy of complexity classes with increasingly more complex oracles or quantifier alternations. For example, the class 2-EXPTIME is defined similarly to EXPTIME but with a doubly exponential time bound. This can be generalized to higher and higher time bounds.

  7. Quickhull - Wikipedia

    en.wikipedia.org/wiki/Quickhull

    N-dimensional Quickhull was invented in 1996 by C. Bradford Barber, David P. Dobkin, and Hannu Huhdanpaa. [1] It was an extension of Jonathan Scott Greenfield's 1990 planar Quickhull algorithm, although the 1996 authors did not know of his methods. [2] Instead, Barber et al. describe it as a deterministic variant of Clarkson and Shor's 1989 ...

  8. Graham scan - Wikipedia

    en.wikipedia.org/wiki/Graham_scan

    Graham's scan is a method of finding the convex hull of a finite set of points in the plane with time complexity O(n log n). It is named after Ronald Graham, who published the original algorithm in 1972. [1] The algorithm finds all vertices of the convex hull ordered along its boundary.

  9. Lenstra elliptic-curve factorization - Wikipedia

    en.wikipedia.org/wiki/Lenstra_elliptic-curve...

    The time complexity depends on the size of the number's smallest prime factor and can be represented by exp[(√ 2 + o(1)) √ ln p ln ln p], where p is the smallest factor of n, or [,], in L-notation.