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  2. Propagation of uncertainty - Wikipedia

    en.wikipedia.org/wiki/Propagation_of_uncertainty

    Any non-linear differentiable function, (,), of two variables, and , can be expanded as + +. If we take the variance on both sides and use the formula [11] for the variance of a linear combination of variables ⁡ (+) = ⁡ + ⁡ + ⁡ (,), then we obtain | | + | | +, where is the standard deviation of the function , is the standard deviation of , is the standard deviation of and = is the ...

  3. Jeremy Holcomb - Wikipedia

    en.wikipedia.org/wiki/Jeremy_Holcomb

    Holcomb began teaching game design by offering courses at the ASUW Experimental College at the University of Washington. He then joined DigiPen Institute of Technology in 2012. [citation needed] Holcomb has taught a class on the fundamentals of board game design at DigiPen where the students were able to create non-electronic games. [4]

  4. Bushnell's Law - Wikipedia

    en.wikipedia.org/wiki/Bushnell's_Law

    Bushnell's Law or Nolan's Law is an aphorism often attributed to Atari founder Nolan Bushnell, on the subject of video game design: [1] All the best games are easy to learn and difficult to master. They should reward the first quarter and the hundredth. Bushnell came up with the concept based on his experience with his first game Computer Space ...

  5. Globaloria - Wikipedia

    en.wikipedia.org/wiki/Globaloria

    Globaloria was developed as a response to a perceived lack of computer science and STEM education opportunities in the United States. [4] Following its stated concept goal of a "scalable, digital game-design learning platform, curriculum, and professional development system that is easily integrated into any school," [5] Globaloria courses each provide a 40- to 100-hour game-design curriculum ...

  6. Katie Salen - Wikipedia

    en.wikipedia.org/wiki/Katie_Salen

    Katie Salen Tekinbaş is an American game designer, animator, and educator.She is a professor at the University of California, Irvine.Previously, she taught at DePaul University College of Computing and Digital Media, Parsons The New School for Design [1] the University of Texas at Austin, New York University, and the Rhode Island School of Design.

  7. Game Design Workshop - Wikipedia

    en.wikipedia.org/wiki/Game_Design_Workshop

    Game Design Workshop is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004.It has been updated and released in four subsequent editions, the latest by A K Peters/CRC Press in 2023.

  8. Monte Carlo method - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_method

    The net effect, over the course of many simulated games, is that the value of a node representing a move will go up or down, hopefully corresponding to whether or not that node represents a good move. Monte Carlo Tree Search has been used successfully to play games such as Go, [82] Tantrix, [83] Battleship, [84] Havannah, [85] and Arimaa. [86

  9. Uncertainty quantification - Wikipedia

    en.wikipedia.org/wiki/Uncertainty_quantification

    Uncertainty quantification (UQ) is the science of quantitative characterization and estimation of uncertainties in both computational and real world applications. It tries to determine how likely certain outcomes are if some aspects of the system are not exactly known.