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  2. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Normal map (a) is baked from 78,642 triangle model (b) onto 768 triangle model (c). This results in a render of the 768 triangle model, (d). In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping.

  3. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    Bump mapping [1] is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations.

  4. 3Dc - Wikipedia

    en.wikipedia.org/wiki/3Dc

    The target application, normal mapping, is an extension of bump mapping that simulates lighting on geometric surfaces by reading surface normals from a rectilinear grid analogous to a texture map - giving simple models the impression of increased complexity. This additional channel however increases the load on the graphics system's memory ...

  5. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    In recent decades, the advent of multi-pass rendering, multitexturing, mipmaps, and more complex mappings such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, occlusion mapping, and many other variations on the technique (controlled by a materials system) have made it possible to ...

  6. Heightmap - Wikipedia

    en.wikipedia.org/wiki/Heightmap

    Most modern 3D computer modelling programs are capable of using data from heightmaps in the form of bump, normal, or displacement maps to quickly and precisely create complex terrain and other surfaces. In the earliest games using software rendering, the elements often represented heights of columns of voxels rendered with ray casting.

  7. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    Parallax mapping with shadows. Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games.

  8. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Surface lighting and texturing blending operations, e.g. including specularity, bump mapping etc. Shadow buffer A synonym for shadow map. Shadow map A texture buffer holding depth values rendered in a separate render pass from the perspective of a lightsource, used in Shadow mapping; it is typically rendered onto other geometry in the main ...

  9. Talk:Normal mapping/Archive 1 - Wikipedia

    en.wikipedia.org/wiki/Talk:Normal_mapping/Archive_1

    6 Code For Normal Mapping. 1 comment. 7 Is Normal mapping 3D? 2 comments. ... 12 The two different ways to bump. Toggle the table of contents. Talk: Normal mapping ...