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The GeForce 256 is the original release in Nvidia's "GeForce" product line.Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video.
GeForce 256 SDR 11 October 1999 NV10 TSMC 220 nm AGP 4× PCI 120 166 4:4:4 480 480 480 0 32 64 2.656 SDR: 128 50 GeForce 256 DDR 13 December 1999 150 4.8 DDR:
GeForce 256 SDR [8] Oct 11, 1999: NV10 17 139 AGP 4x, PCI 120 166 4:4:4 480 480 ... Specifications vary depending on OEM, similar to GT230 v2. G92 [57] 500 1250
The GeForce 2 series (NV15) is the second generation of Nvidia's GeForce line of graphics processing units (GPUs). Introduced in 2000, it is the successor to the GeForce 256. The GeForce 2 family comprised a number of models: GeForce 2 GTS, GeForce 2 Pro, GeForce 2 Ultra, GeForce 2 Ti, GeForce 2 Go and the GeForce 2 MX series.
256 GeForce FX 5900 XT 15 December 2003 390 1600 1600 3200 300 GeForce FX 5900 May 2003 400 425 27.2 GeForce FX 5900 Ultra 12 May 2003 450 1800 1800 3600 337.5 128 256 GeForce PCX 5900 17 March 2004 PCIe ×16 GeForce FX 5950 Ultra 23 October 2003 NV38 AGP 8× 475 475 1900 1900 3800 356.25 256 30.4 GeForce PCX 5950 17 February 2004 PCIe ×16 GDDR3
Photo of James Clerk Maxwell, eponym of architecture. Maxwell is the codename for a GPU microarchitecture developed by Nvidia as the successor to the Kepler microarchitecture. . The Maxwell architecture was introduced in later models of the GeForce 700 series and is also used in the GeForce 800M series, GeForce 900 series, and Quadro Mxxx series, as well as some Jetson produ
The 3D engine had texture fill-rate potentially equivalent to GeForce 256 at the same clock speed. At the end of 1999, the Savage 2000 and the GeForce 256 were the only computer game oriented cards with hardware T&L. S3 engineers claimed that the S3TL engine had feature parity with GeForce 256, and that it could render 2.5 million lit and ...
The GeForce GTX 280 and GTX 260 are based on the same processor core. During the manufacturing process, GTX chips were binned and separated through defect testing of the core's logic functionality. Those that fail to meet the GTX 280 hardware specification are re-tested and binned as GTX 260 (which is specified with fewer stream processors ...
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