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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Dungeons & Dragons, starting with AD&D 1st Edition and continuing to the current 5th Edition, has many skills that characters may train in. [29] [30] [5] In 1st and 2nd editions, these were broken down into "weapon proficiencies" and "non-weapon proficiencies". [31] [32] In 3rd Edition they are all simply referred to as "skills".

  3. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

  4. The Nightmare Lands - Wikipedia

    en.wikipedia.org/wiki/The_Nightmare_Lands

    Mental Fortitude is a good system, but it requires better examples, better explanation and easy-access tables or checklists before it can function effectively. Further, the very plumed nature of Nightmare reality causes continued questions for the DM and impairs the necessary suspension of disbelief for the players."

  5. How Dungeons & Dragons Taught Me How To Be Brave In The Real ...

    www.aol.com/dungeons-dragons-taught-brave-real...

    The writer (in stripes at center) with his Dungeons & Dragons crew in 1981. Ethan Gilsdorf All that summer, I played with JP, the other neighborhood boys and, rarely, girls.

  6. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  7. Mutants & Masterminds - Wikipedia

    en.wikipedia.org/wiki/Mutants_&_Masterminds

    Mutants & Masterminds' game mechanics use a highly modified version of the d20 System. [5] Differences include changes to character creation, injury and damage, hit points, the addition of "hero points" and super powers, the elimination of character classes and attacks of opportunity, [5] a modified skill list, a very different feat selection, and that any equipment possessed is considered a ...

  8. D&D Beyond - Wikipedia

    en.wikipedia.org/wiki/D&D_Beyond

    D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...

  9. Tomb of Horrors - Wikipedia

    en.wikipedia.org/wiki/Tomb_of_Horrors

    Author Gary Gygax in 2007 at the GenCon game convention. Tomb of Horrors was written by Gary Gygax for official D&D tournament play at the 1975 Origins 1 convention. [5] [7] [8] Gygax developed the adventure from an idea by Alan Lucien, one of his original Advanced Dungeons & Dragons (AD&D) playtesters, "and I admit to chuckling evilly as I did so."