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On January 26, 2014, an enhanced edition titled Monster Hunter 4G was announced for release in Japan on October 11, 2014, and allowed players to utilize Monster Hunter 4 save files. [1] This version was released in North America and Europe as Monster Hunter 4 Ultimate on February 13, 2015. [ 2 ]
On January 26, 2014, Monster Hunter 4G was released in Japan, and on February 13, 2015, under the name Monster Hunter 4 Ultimate, was released worldwide. Monster Hunter: World was released worldwide on January 26, 2018, for PlayStation 4 and Xbox One, with a Windows version released August 9, 2018. On September 6, 2019, Monster Hunter World ...
Monster Hunter Portable 3rd: 4.90 Monster Hunter XX/Generations Ultimate: 4.70 Monster Hunter X/Generations: 4.30 Monster Hunter 4G/4 Ultimate: 4.20 Monster Hunter 4: 4.10 Monster Hunter Portable 2nd G/Freedom Unite: 3.80 Monster Hunter 3G/3 Ultimate: 2.60 Monster Hunter Portable 2nd/Freedom 2: 2.40 Monster Hunter 3/Tri: 1.90 Monster Hunter ...
Monster Hunter Stories: Epona from The Legend of Zelda can be unlocked as a mount Monster Hunter Diary: Poka Poka Airou Village: Items based on Hello Kitty. A special event quest grants the player a costume of Don-Chan from Taiko no Tatsujin: Monster Hunter: World: The Behemoth from Final Fantasy XIV is a monster that can be fought.
Players that transfer their Monster Hunter 4 Ultimate saves into Monster Hunter Generations receive an in-game armor set for their Palico. [23] Similar to previous Monster Hunter games, the player can obtain armor sets, weapons and clothing themed to other Capcom games and other third-party titles.
[60] [61] He also appeared as a cameo in Monster Hunter 4 Ultimate as a weapon, which was designed as a single black wing, referencing Sephiroth's appearance during the final battle of Final Fantasy VII. [62] Sephiroth was included as a playable fighter in Super Smash Bros. Ultimate, as the third fighter in Fighters Pass Vol. 2. [63]
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MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.