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  2. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    In recent applications, digital learning platforms have leveraged multimedia instructional design principles to facilitate effective online learning. A prime example includes e-learning platforms that offer users a balanced combination of visual and textual content, segmenting information and enabling user-paced learning.

  3. Modality (human–computer interaction) - Wikipedia

    en.wikipedia.org/wiki/Modality_(human–computer...

    In the context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [ 1 ] or other significant differences in processing (e.g., text vs. image). [ 2 ]

  4. Mode (user interface) - Wikipedia

    en.wikipedia.org/wiki/Mode_(user_interface)

    In his book The Humane Interface, Jef Raskin defines modality as follows: "An human-machine interface is modal with respect to a given gesture when (1) the current state of the interface is not the user's locus of attention and (2) the interface will execute one among several different responses to the gesture, depending on the system's current state."

  5. Split attention effect - Wikipedia

    en.wikipedia.org/wiki/Split_attention_effect

    These phenomena are very similar, however, split-attention conditions do not need to be present in order for the spatial contiguity principle to take effect. [1] The spatial contiguity principle is the idea that corresponding information is easier to learn in a multimedia format when presented close together rather than separate or farther apart.

  6. Multimodal interaction - Wikipedia

    en.wikipedia.org/wiki/Multimodal_interaction

    The most common such interface combines a visual modality (e.g. a display, keyboard, and mouse) with a voice modality (speech recognition for input, speech synthesis and recorded audio for output). However other modalities, such as pen-based input or haptic input/output may be used. Multimodal user interfaces are a research area in human ...

  7. Multimodal pedagogy - Wikipedia

    en.wikipedia.org/wiki/Multimodal_pedagogy

    Reading and writing is the most traditional form of multimodal learning. These learners use documents, books, and PDF's as their primary sources. Lastly, kinesthetic learning is one that gets its learners active. It commonly uses multiple learning types together at once. The main ways of learning are through demonstrations and multimedia ...

  8. Multimodality - Wikipedia

    en.wikipedia.org/wiki/Multimodality

    Information is presented through the design of digital media, engaging with multimedia to offer a multimodal principle of composition. Standard words and pictures can be presented as moving images and speech in order to enhance the meaning of words.

  9. Multisensory learning - Wikipedia

    en.wikipedia.org/wiki/Multisensory_learning

    Multisensory learning is the assumption that individuals learn better if they are taught using more than one sense (). [1] [2] [3] The senses usually employed in multisensory learning are visual, auditory, kinesthetic, and tactile – VAKT (i.e. seeing, hearing, doing, and touching).