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  2. Stopping sight distance - Wikipedia

    en.wikipedia.org/wiki/Stopping_sight_distance

    d PRT = driver perception-reaction distance, m (ft) V = design speed, km/h (mph) t = brake reaction time, in seconds. Based on the results of many studies, 2.5 seconds has been chosen for a perception-reaction time. This time will accommodate approximately 90 percent of all drivers when confronted with simple to moderately complex highway ...

  3. Braking distance - Wikipedia

    en.wikipedia.org/wiki/Braking_distance

    The other component is the reaction distance, which is the product of the speed and the perception-reaction time of the driver/rider. A perception-reaction time of 1.5 seconds, [ 2 ] [ 3 ] [ 4 ] and a coefficient of kinetic friction of 0.7 are standard for the purpose of determining a bare baseline for accident reconstruction and judicial ...

  4. Two-second rule - Wikipedia

    en.wikipedia.org/wiki/Two-second_rule

    The rule is not a guide to safe stopping distance, it is more a guide to reaction times. The two-second rule tells a defensive driver the minimum distance needed to reduce the risk of collision under ideal driving conditions. The allotted two-seconds is a safety buffer, to allow the following driver time to respond.

  5. Headway - Wikipedia

    en.wikipedia.org/wiki/Headway

    In the case of automobile traffic, the key consideration in braking performance is the user's reaction time. [6] Unlike the train case, the stopping distance is generally much shorter than the spotting distance. That means that the driver will be matching their speed to the vehicle in front before they reach it, eliminating the "brick-wall" effect.

  6. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    Jerk (also known as jolt) is the rate of change of an object's acceleration over time. It is a vector quantity (having both magnitude and direction). Jerk is most commonly denoted by the symbol j and expressed in m/s 3 ( SI units ) or standard gravities per second ( g 0 /s).

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  8. Glossary of motorsport terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_motorsport_terms

    In drag racing, the total time a run has taken from start to finish. E.T. slip In drag racing, a slip of paper turned in by the race timer which denotes elapsed time for both drivers, and who won the race; it may also include reaction time and 60-foot time. This is an official document used for timekeeping. Also known as a timeslip.

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