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C, C#, Go, Java, JavaScript, Python, Rust — Java serialization Oracle Corporation — Yes Java Object Serialization: Yes No Yes No Yes — JSON: Douglas Crockford: JavaScript syntax: Yes STD 90/RFC 8259 (ancillary: RFC 6901, RFC 6902), ECMA-404, ISO/IEC 21778:2017: No, but see BSON, Smile, UBJSON: Yes
Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...
XStream uses reflection to discover the structure of the object graph to serialize at run time, and doesn't require modifications to objects. It can serialize internal fields, including private and final, and supports non-public and inner classes. [1]
FlatBuffers can be used in software written in C++, C#, C, Go, Java, JavaScript, Kotlin, Lobster, Lua, PHP, Python, Rust, Swift, and TypeScript. The schema compiler runs on Android , Microsoft Windows , macOS , and Linux , [ 3 ] but games and other programs use FlatBuffers for serialization work on many other operating systems as well ...
Jackson (Java) with Binary dataformat module supporting Smile, Avro, CBOR, Ion and Protocol Buffers; libsmile (C/C++; wrappers for Ruby, Perl) go-smile for decoding Smile data in Golang; Protostuff (Java) supports multiple data formats for serialization, including Smile, JSON, XML and Protocol Buffers. PySmile for encoding/decoding Smile data ...
For example, it assists languages such as Java to operate well in networks by enabling libraries for serialization, bundling and varying data formats. Languages without reflection such as C are required to use auxiliary compilers for tasks like Abstract Syntax Notation to produce code for serialization and bundling.
External Data Representation (XDR) is a standard data serialization format, for uses such as computer network protocols. It allows data to be transferred between different kinds of computer systems. Converting from the local representation to XDR is called encoding. Converting from XDR to the local representation is called decoding.
One example of how this can be used is to restore an object to its previous state (undo via rollback), another is versioning, another is custom serialization. The memento pattern is implemented with three objects: the originator, a caretaker and a memento. The originator is some object that has an internal state.