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  2. Point reflection - Wikipedia

    en.wikipedia.org/wiki/Point_reflection

    In mathematics, reflection through the origin refers to the point reflection of Euclidean space R n across the origin of the Cartesian coordinate system. Reflection through the origin is an orthogonal transformation corresponding to scalar multiplication by − 1 {\displaystyle -1} , and can also be written as − I {\displaystyle -I} , where I ...

  3. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    A rotation in the plane can be formed by composing a pair of reflections. First reflect a point P to its image P′ on the other side of line L 1. Then reflect P′ to its image P′′ on the other side of line L 2. If lines L 1 and L 2 make an angle θ with one another, then points P and P′′ will make an angle 2θ around point O, the ...

  4. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.

  5. Vincenty's formulae - Wikipedia

    en.wikipedia.org/wiki/Vincenty's_formulae

    Difference in longitude of the points on the auxiliary sphere; α 1, α 2: forward azimuths at the points; α: forward azimuth of the geodesic at the equator, if it were extended that far; s: ellipsoidal distance between the two points; σ: angular separation between points: σ 1: angular separation between the point and the equator: σ m

  6. Bidirectional reflectance distribution function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_reflectance...

    Diagram showing vectors used to define the BRDF. All vectors are unit length. points toward the light source. points toward the viewer (camera). is the surface normal.. The bidirectional reflectance distribution function (BRDF), symbol (,), is a function of four real variables that defines how light from a source is reflected off an opaque surface. It is employed in the optics of real-world ...

  7. Alhazen's problem - Wikipedia

    en.wikipedia.org/wiki/Alhazen's_problem

    The problem comprises drawing lines from two points, meeting at a third point on the circumference of a circle and making equal angles with the normal at that point (specular reflection). Thus, its main application in optics is to solve the problem, "Find the point on a spherical convex mirror at which a ray of light coming from a given point ...

  8. Andie MacDowell 'Shamed' Herself for Not Fitting Into a Dress ...

    www.aol.com/andie-macdowell-shamed-herself-not...

    Related: Demi Moore Recalls Riding Her Bike 60 Miles a Day to Lose Weight: 'I Put So Much Pressure on Myself' MacDowell says she doesn’t have to “stuff” herself into clothes that don’t fit ...

  9. Position (geometry) - Wikipedia

    en.wikipedia.org/wiki/Position_(geometry)

    Radius vector represents the position of a point (,,) with respect to origin O. In Cartesian coordinate system = ^ + ^ + ^.. In geometry, a position or position vector, also known as location vector or radius vector, is a Euclidean vector that represents a point P in space.