Search results
Results from the WOW.Com Content Network
In-game achievements have been implemented. The achievement system is used to unlock in-game content such as new songs, interface skins, online profile accessories, and artwork. Most PlayStation Network trophies, Steam achievements, and Xbox achievements for the game are tied to this system as well.
Steam's "Big Picture" mode is more optimized for a larger screen with a larger, simpler interface that mimics the Steam Deck interface and is easily navigable with either a controller or mouse. Steam's "Big Picture" mode was announced in 2011; [137] public betas started in September 2012 and were integrated into the software in December 2012. [138]
The idea for game achievements can be traced back to 1982, with Activision's patches for high scores. [8] [9] This was a system by which game manuals instructed players to achieve a particular high score, take a photo of score display on the television, and send in the photo to receive a physical, iron-on style patch in a fashion somewhat similar to the earning of a Scout badge.
In the end, it was later found out that the reason for drastic framerate drops in Need for Speed on all platforms was because of the always-online connection. Because of this, EA decided to make all their later games to be playable offline, with the next Need for Speed game, Payback, having an offline single-player campaign mode.
TrueAchievements was designed and programmed by Richard Stone, and launched in March 2008. It was conceptualized when Richard Stone determined that the current GamerScore system devised by Microsoft was inherently unbalanced; it would sometimes appear to offer only a few points for difficult tasks in-game, and many points for somewhat trivial tasks in-game.
Train Simulator 2015 was released on Steam on 18 September 2014 as a Standard Edition and a Steam Edition. Retail versions were available from 19 September that year. It introduced several improvements and a learning mode called TS Academy, a training area designed to introduce new players to the series quickly and easily.
Crossfire is an online tactical first-person shooter game developed by Smilegate Entertainment for Microsoft Windows.It was first released in South Korea on May 3, 2007.. Due to its popularity in Asia, especially China and South Korea, it has become one of the world's most-played video games by player count, [1] with a lifetime total of 1 billion users in 80 countries worldwide. [2]
Points are awarded based on how close to the front racers are, and the game will end after twenty missile waves. All the downloadable content, with the exception of the two free addons, is available in Europe as part of the "Ultimate Edition", a complete bundle that also includes the digital version of the game.