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As of October 2006, the manpage for xfs on Debian states that: FUTURE DIRECTIONS Significant further development of xfs is unlikely. One of the original motivations behind xfs was the single-threaded nature of the X server — a user’s X session could seem to "freeze up" while the X server took a moment to rasterize a font.
XFS makes use of lazy evaluation techniques for file allocation. When a file is written to the buffer cache, rather than allocating extents for the data, XFS simply reserves the appropriate number of file system blocks for the data held in memory. The actual block allocation occurs only when the data is finally flushed to disk.
League of Legends uses the Riak CRDT implementation for its in-game chat system, which handles 7.5 million concurrent users and 11,000 messages per second. [30] Bet365 stores hundreds of megabytes of data in the Riak implementation of OR-Set. [31] TomTom employs CRDTs to synchronize navigation data between the devices of a user. [32]
The Department of Labor posts detailed visa-worker data online going back to 2008. During that time, Trump’s businesses requested and received government approval to hire foreign laborers for ...
Back-to-back gains of over 20% would be the best performance for the benchmark index since 1997 and 1998, according to data from FactSet. It’s an extraordinary event for the modern-day version ...
Coastal areas in Northern California began evacuating residents after a 7.0 earthquake off Humboldt County's coast prompted a tsunami warning. Luckily, the worst didn't play out. But emergency ...
An email was sent to our customers in 2017 warning that AOL Mail would no longer be accessible through third-party apps if connection settings weren't updated by November 7, 2017. If you still haven't done so, update your connection settings now. Verizon.net customers: Learn how to update connection settings for your accounts.
A single update of a game simulation is known as a tick. The rate at which the simulation is run on a server is often referred to as the server's tickrate; this is essentially the server equivalent of a client's frame rate , absent any rendering system. [ 11 ]