enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Character creation - Wikipedia

    en.wikipedia.org/wiki/Character_creation

    Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a direct characterization that is recorded on a character sheet. This may include a representation of the character's physical, mental, psychological, and social attributes ...

  3. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    The character's associated game data was released in early 2014. [ 135 ] [ 136 ] The character was designed by Unity Technologies Japan designer "ntny" as an open-source heroine character. [ 137 ] The company allows the use of Unity-chan and related characters in secondary projects under certain licenses. [ 138 ]

  4. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender was initially developed as an in-house application by the Dutch animation studio NeoGeo (no relation to the video game brand), and was officially launched on January 2, 1994. [12] Version 1.00 was released in January 1995, [ 13 ] with the primary author being the company co-owner and software developer Ton Roosendaal .

  5. List of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_computer...

    iClone (Reallusion Inc.) is a stand-alone, real-time 3D animation software used in previsualization, video games, Machinima, and story-telling, that specializes in quick facial and body animation. iClone provides a global library of template-based content and a collection of animation tools including a motion capturing plug-in, and content ...

  6. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  7. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    A video game publisher is a company that publishes video games that they have either developed internally or have had developed by an external video game developer. As with book publishers or publishers of DVD movies, video game publishers are responsible for their product's manufacturing and marketing, including market research and all aspects ...

  8. Katsuya Terada - Wikipedia

    en.wikipedia.org/wiki/Katsuya_Terada

    Katsuya Terada (寺田 克也, Terada Katsuya, born December 7, 1963), is a Japanese illustrator and cartoonist from the town of Tamano, Okayama.His alias is the portmanteau Rakugakingu (ラクガキング, "Doodle King").

  9. Getting Over It with Bennett Foddy - Wikipedia

    en.wikipedia.org/wiki/Getting_Over_It_with...

    Many of these games lacked any type of save mechanism and sent players back to the start of the game if their character died, such as Jet Set Willy. Into the 1990s, video game developers in the United States and Japan began adding checkpoints or means to save. Foddy said, "The flavor of being sent back gradually disappeared up to the point now ...