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Unlike the Sea Cloud, the Sea Cloud II is a newbuilding. The contract for her construction was awarded to the Spanish shipbuilder Astilleros Gondán, SA. The keel laying was held there on 24 June 1998. [1] The rigging was planned and produced by Navicom in Wolgast. The 23 sails were made in Poland. Sea Cloud II was launched on 18 March 1999. [1]
Sea Cloud is a sailing cruise ship owned by Sea Cloud Cruises of Hamburg, Germany.Launched as a private yacht as Hussar V for Marjorie Merriweather Post in 1931, she later served as a weather ship for the United States Coast Guard and United States Navy during World War II, when she became the U.S. military's first racially integrated warship since the American Civil War. [1]
Another research from Unity Technologies found that Indonesia's video game market was the fastest–growing in Southeast Asia. [10] Of the 2016 sales, about 98% was through internet retailing in form of software. Sales of video game hardware, including consoles and accessories, amounted to just around IDR 200 billion annually between 2011 and ...
BlueStacks (also known as BlueStacks by now.gg, Inc.) is a chain of cloud-based cross-platform products developed by the San Francisco-based company of the same name. The BlueStacks App Player enables the execution of Android applications on computers running Microsoft Windows or macOS .
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SEA Today (abbreviation from Southeast Asia Today) is an Indonesian English-language news and lifestyle television channel targeting Southeast Asian and international audiences. [1] The news channel is owned by PT Metra Digital Media (MD Media), a subsidiary of the state-owned telecommunication company Telkom Indonesia .
Note: A The 2019 Southeast Asian Games is the first officially decentralized games. While games were held in various cities, mostly in the Clark, Metro Manila and the Subic Bay areas, there is no designated host city for this edition alternately known as "Philippines 2019".
Cloud is a 2005 puzzle video game developed by a team of students in the University of Southern California's (USC) Interactive Media Program. The team began development of the game for Microsoft Windows in January 2005 with a US$20,000 grant from the USC Game Innovation Lab; the game was released as a free download that October.