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OpenGL is no longer in active development, whereas between 2001 and 2014, OpenGL specification was updated mostly on a yearly basis, with two releases (3.1 and 3.2) taking place in 2009 and three (3.3, 4.0 and 4.1) in 2010, the latest OpenGL specification 4.6 was released in 2017, after a three-year break, and was limited to inclusion of eleven ...
In the middle: the FOSS stack, composed out of DRM & KMS driver, libDRM and Mesa 3D.Right side: Proprietary drivers: Kernel BLOB and User-space components. nouveau (/ n uː ˈ v oʊ /) is a free and open-source graphics device driver for Nvidia video cards and the Tegra family of SoCs written by independent software engineers, with minor help from Nvidia employees.
Mesa 21.2 is third release of year 2021. Google Virtual Vulkan IO Driver Venus will be official introduced with full Vulkan 1.2+ support (more mesamatrix). ARM Panfrost: OpenGL ES 3.1+ Support is available and panVK is the new Vulkan Driver. Initial support started for ARM Apple M1 with new driver Asahi. 21.2 is available since 4 August 2021. [53]
The source code is available in the Nvidia Linux driver downloads on systems that support nvidia-uvm.ko. In May 2022 Nvidia Announced a new initiative and policy to open source its GPU Loadable Kernel Modules with dual GPL/MIT license, but only new models at alpha quality. But said "These changes are for the kernel modules, while the user-mode ...
Windows 10 Fall Creators Update (version 1709) includes WDDM 2.3. The following is a list of new features for Windows Display driver development in Windows 10, version 1709: [48] Shader Model 6.1, adding support view instancing and barycentric semantics. [49]
Qt 5 uses ANGLE as the default renderer for its OpenGL ES 2.0 API wrapper and other Qt elements which use it on Windows. [10] Godot uses ANGLE as an option for compatibility renderer for Windows and MacOS platforms starting with Godot 4.2 [16] [17] Candy Crush Saga uses ANGLE as the default renderer in its Windows Store version of the ...
The set of APIs used to compile, link, and pass parameters to GLSL programs are specified in three OpenGL extensions, and became part of core OpenGL as of OpenGL Version 2.0. The API was expanded with geometry shaders in OpenGL 3.2, tessellation shaders in OpenGL 4.0 and compute shaders in OpenGL 4.3.
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU).