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ROM hacking (short for Read-only memory hacking) is the process of modifying a ROM image or ROM file to alter the contents contained within, usually of a video game to alter the game's graphics, dialogue, levels, gameplay, and/or other elements.
Sonic the Hedgehog [a] is a 1991 platform video game developed by Ancient and published by Sega for the Master System and Game Gear. It is a companion to the 16-bit Sega Genesis game Sonic the Hedgehog for the 8-bit Sega Master System and Game Gear consoles. Ancient—a studio founded by composer Yuzo Koshiro—was contracted to develop the game.
This collection also features more than thirty-five minutes of unlockable interviews from Sega of Japan, a "museum" with facts about the games, strategy tips and box art for each game, as well as a "Sega Cheat Sheet" that consists of cheat codes for most games, and a set of unlockable arcade games, (some of which are from the early Sega/Gremlin era).
Sonic Mega Collection [a] is a video game compilation developed by Sonic Team and published by Sega in 2002 for the GameCube.It is a compilation of several Sonic the Hedgehog games originally released for the Genesis, along with a few other Sega-published titles for the system.
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
Sonic the Hedgehog 2 [a] is a 1992 platform game developed by Aspect and published by Sega for the Master System and Game Gear.It is the sequel to the 8-bit Sonic the Hedgehog (1991) and follows Sonic as he attempts to get the Chaos Emeralds back to rescue his friend Miles "Tails" Prower from Dr. Robotnik.
The game was originally titled Sonic Chaos 2 in the West, [9] with releases planned on both of Sega's 8-bit systems, the Game Gear handheld console and Master System home console. [9] [11] The game was ultimately only released for the Game Gear, making it the first Sonic platformer released exclusively for the system. [10]
The 8-bit version is mostly identical to the Genesis game, with downgraded visuals and different, more platforming-oriented bonus stages. The Master System version was released near the end of the console's lifetime and did not sell well, and became a valuable collector's item. [26] Sonic Spinball has been rereleased on 11 different platforms. [24]