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Phantasy Star Universe (ファンタシースターユニバース, Fantashī Sutā Yunibāsu) (PSU) is an action role-playing video game developed by Sega's Sonic Team for the Microsoft Windows, PlayStation 2 and Xbox 360 platforms. It was released in Japan for the PC and PlayStation 2 on August 31, 2006; the Xbox 360 version was released ...
3.5 D&D Archives (Official Wizards of the Coast link - includes many new adventures and supplements not available in print) Collector's Checklist (extensive online list of TSR RPG modules and gaming accessories with pictures and revision info) The Acaeum: Module Index By Code (information and auction prices on D&D modules)
Download as PDF; Printable version; ... Phantasy Star Online Episode III: C.A.R.D. Revolution ... Phantasy Star Portable 2; Phantasy Star Universe
Phantasy Star [a] is a series of console role-playing video games and other supplementary media created by Sega.The series debuted in 1987 on the Master System with Phantasy Star, and continues into the present with Phantasy Star Online 2 and other extensions of the Phantasy Star Online sub-series.
Phantasy Star Collection [a] is a compilation of the Phantasy Star video games. When released for the Sega Saturn in Japan in 1998, it featured the first four games in the series, whereas the Game Boy Advance version, released in 2002 in North America and in 2003 in Europe, features the first three.
Fantasy, set in the same universe as Record of Lodoss War: Designed by Ryo Mizuno and Miyuki Kiyomatsu, the Japanese answer to Dungeons & Dragons: Synnibarr (a.k.a. The World of Synnibarr) Craig McCracken Notorious for a nonsensical, poorly explained game-world and huge power-levels granted to beginning player characters Systems Failure ...
Phantasy Star was a critical and commercial success and a benchmark title for both the industry and the RPG genre. In later years, Kodama continued her work on the Phantasy Star series. She again led the graphic design for Phantasy Star II (1989) and later directed Phantasy Star IV: The End of the Millennium (1993).
MMORPGs use a wide range of business models, from free of charge, free with microtransactions, advertise funded, to various kinds of payment plans. Most early MMORPGs were text-based and web browser-based, later 2D, isometric, side-scrolling and 3D games emerged, including on video game consoles and mobile phones.