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Best-first search is a class of search algorithms which explores a graph by expanding the most promising node chosen according to a specified rule.. Judea Pearl described best-first search as estimating the promise of node n by a "heuristic evaluation function () which, in general, may depend on the description of n, the description of the goal, the information gathered by the search up to ...
Dijkstra's algorithm, as another example of a uniform-cost search algorithm, can be viewed as a special case of A* where = for all x. [12] [13] General depth-first search can be implemented using A* by considering that there is a global counter C initialized with a very large value.
In many fields, particularly artificial intelligence, Dijkstra's algorithm or a variant offers a uniform cost search and is formulated as an instance of the more general idea of best-first search. [12]
Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level.
In artificial intelligence, symbolic artificial intelligence (also known as classical artificial intelligence or logic-based artificial intelligence) [1] [2] is the term for the collection of all methods in artificial intelligence research that are based on high-level symbolic (human-readable) representations of problems, logic and search. [3]
The appropriate search algorithm to use often depends on the data structure being searched, and may also include prior knowledge about the data. Search algorithms can be made faster or more efficient by specially constructed database structures, such as search trees, hash maps, and database indexes. [1] [2] Search algorithms can be classified ...
Beam search with width 3 (animation) In computer science, beam search is a heuristic search algorithm that explores a graph by expanding the most promising node in a limited set. Beam search is a modification of best-first search that reduces its memory requirements. Best-first search is a graph search which orders all partial solutions (states ...
One popular such algorithm is the ID3 algorithm for decision tree construction. Dijkstra's algorithm and the related A* search algorithm are verifiably optimal greedy algorithms for graph search and shortest path finding. A* search is conditionally optimal, requiring an "admissible heuristic" that will not overestimate path costs.