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  2. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Gameplay changes to match player's performance, such as enemies, paths, or weather. [29] Minecraft: 2011 Mojang: 3D world primarily made of cube blocks. [30] Effectively infinite. [31] Minecraft Dungeons: 2020: Mojang: Randomly-generated 3D dungeons filled with monsters, traps and puzzles, and treasures. [32] [33] Mini Metro: 2015 Dinosaur Polo ...

  3. Terraria - Wikipedia

    en.wikipedia.org/wiki/Terraria

    Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.

  4. Spawning (video games) - Wikipedia

    en.wikipedia.org/wiki/Spawning_(video_games)

    Enemies may visibly spawn or, in games that emphasize realism, spawn outside the player's line of sight and move towards the player. Early games including monster respawning are Joust, Doom and its sequel Doom II: Hell on Earth. The enemies in these games had the ability to spawn from their teammates.

  5. Core Keeper - Wikipedia

    en.wikipedia.org/wiki/Core_Keeper

    The starting location, called the Core chamber, [8] is the same biome for all players, containing the same starting enemies and resources. [7] It also contains three devices representing bosses that can be found and defeated within the game. [7] It is a dark area at the beginning of the game but can be illuminated with the use of torches or a ...

  6. Tremulous - Wikipedia

    en.wikipedia.org/wiki/Tremulous

    Players spawn from a spawn structure. During a match, players may attack the enemy, or maintain the base and construct new structures. Humans utilize various weapons, armor and other upgrades, while aliens may evolve into more powerful classes, each of which possesses unique abilities.

  7. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    This may occur at the same or different rates from the passage of time in the real world. For example, in Terraria, one day-night cycle of 24 hours in the game is equal to 24 minutes in the real world. [1] In a multiplayer real-time game, players perform actions simultaneously as opposed to in sequential units or turns.

  8. Hockey player Matthew Petgrave crowdfunding for legal fees ...

    www.aol.com/hockey-player-matthew-petgrave-crowd...

    Canadian hockey player Matthew Petgrave has begun crowdfunding to help cover his legal fees in connection with the death of fellow hockey player Adam Johnson.. Johnson, who played for the ...

  9. List of works influenced by the Cthulhu Mythos - Wikipedia

    en.wikipedia.org/wiki/List_of_works_influenced...

    Terraria: Re-Logic: 2011 Eye of Cthulhu and Brain of Cthulhu are two prominent boss characters. The final boss, the Moon Lord, bears very close resemblance to Cthulhu, as well as having True Eyes of Cthulhu. It has been joked that he is Cthulhu's brother, despite him not having a brother in any of Lovecraft's stories.