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Society 5.0, also known as the Super Smart Society, is a concept for a future society introduced by the Japanese government in 2016. [1]
In the expression 6/x vision, the numerator (6) is the distance in metres between the subject and the chart and the denominator (x) the distance at which a person with 6/6 acuity would discern the same optotype. Thus, 6/12 means that a person with 6/6 vision would discern the same optotype from 12 metres away (i.e. at twice the distance).
Near visual acuity or near vision is a measure of how clearly a person can see nearby small objects or letters.Visual acuity in general usually refers clarity of distance vision, and is measured using eye charts like Snellen chart, LogMAR chart etc. Near vision is usually measured and recorded using a printed hand-held card containing different sized paragraphs, words, letters or symbols.
A Snellen chart is an eye chart that can be used to measure visual acuity.Snellen charts are named after the Dutch ophthalmologist Herman Snellen who developed the chart in 1862 as a measurement tool for the acuity formula developed by his professor Franciscus Cornelius Donders.
The Persistence of Vision Ray Tracer, most commonly acronymed as POV-Ray, is a cross-platform ray-tracing program that generates images from a text-based scene description. It was originally based on DKBTrace, written by David Kirk Buck and Aaron A. Collins for Amiga computers.
GameSpy hailed [3] Natural Selection as "possibly the most ambitious user-made modification ever brought to fruition. This multiplayer-only mod somehow manages to transform the aging Half-Life into a seemingly brand-new, atmospheric, and surprisingly deep action-strategy game, pitting hive-minded aliens against resourceful space marines," and "Natural Selection's innovations are too numerous ...
Projection of the Kardashev scale to 2040 based on data from the International Energy Agency World Energy Outlook. Kardashev presented for the first time a classification of civilizations according to the level of the rate of their energy consumption, or ability to harness power, in an article entitled Transmission of Information by Extraterrestrial Civilizations, published in 1964 first in ...
Also field of vision. A measurement reflecting how much of the game world is visible in a first-person perspective on the display screen, typically represented as an angle. May also refer to the general amount of the game world that is visible on the screen, typically in games where being able to see a lot at once is important, such as strategy ...
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