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Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
hwinfo is the hardware detection tool used in SuSE Linux and in some other Linux distributions. [10] Running hwinfo --framebuffer reports graphics information, including VESA modes on a "Mode" line. mdt is a Linux or DOS tool that uses VESA BIOS functions to read monitor data.
Much the way the system BIOS provides a set of functions that are used by software programs to access the system hardware, the video BIOS provides a set of video-related functions that are used by programs to access the video hardware as well as storing vendor-specific settings such as card name, clock frequencies, VRAM types & voltages.
Dual-ported video RAM (VRAM) is a dual-ported variant of dynamic RAM (DRAM), which was once commonly used to store the framebuffer in graphics adapters. Dual-ported RAM allows the CPU to read and write data to memory as if it were a conventional DRAM chip, while adding a second port that reads out data.
Although most modern systems typically use device drivers that directly set the video mode, it is not feasible for hobbyist systems to have a device driver for every video card - a problem that also plagues older, unsupported systems such as Windows 98. Such systems instead can drop into Real mode to switch the video mode, then draw to the ...
Sun TGX Framebuffer. A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) [1] containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. [2]
During the POST, the BIOS must integrate multiple competing, changing, and even mutually exclusive standards and initiatives for the matrix of hardware and operating systems the PC is expected to support, although at most only simple memory tests and the setup screen are displayed.
A GART is used as a means of data exchange between the main memory and video memory through which buffers (i.e. paging/swapping) of textures, polygon meshes and other data are loaded, but can also be used to expand the amount of video memory available for systems with only integrated or shared graphics (i.e. no discrete or inbuilt graphics ...