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  2. Linear search - Wikipedia

    en.wikipedia.org/wiki/Linear_search

    In computer science, linear search or sequential search is a method for finding an element within a list. It sequentially checks each element of the list until a match is found or the whole list has been searched. [1] A linear search runs in linear time in the worst case, and makes at most n comparisons, where n is the length of

  3. Line search - Wikipedia

    en.wikipedia.org/wiki/Line_search

    In optimization, line search is a basic iterative approach to find a local minimum of an objective function:. It first finds a descent direction along which the objective function f {\displaystyle f} will be reduced, and then computes a step size that determines how far x {\displaystyle \mathbf {x} } should move along that direction.

  4. File:Binary search vs Linear search example.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Binary_search_vs...

    Example comparing two search algorithms. To look for "Morin, Arthur" in some ficitious participant list, linear search needs 28 checks, while binary search needs 5. Svg version: File:Binary search vs Linear search example svg.svg.

  5. Search algorithm - Wikipedia

    en.wikipedia.org/wiki/Search_algorithm

    Search algorithms can be made faster or more efficient by specially constructed database structures, such as search trees, hash maps, and database indexes. [1] [2] Search algorithms can be classified based on their mechanism of searching into three types of algorithms: linear, binary, and hashing. Linear search algorithms check every record for ...

  6. Linear search problem - Wikipedia

    en.wikipedia.org/wiki/Linear_search_problem

    The linear search problem was solved by Anatole Beck and Donald J. Newman (1970) as a two-person zero-sum game. Their minimax trajectory is to double the distance on each step and the optimal strategy is a mixture of trajectories that increase the distance by some fixed constant. [ 8 ]

  7. Interior-point method - Wikipedia

    en.wikipedia.org/wiki/Interior-point_method

    An interior point method was discovered by Soviet mathematician I. I. Dikin in 1967. [1] The method was reinvented in the U.S. in the mid-1980s. In 1984, Narendra Karmarkar developed a method for linear programming called Karmarkar's algorithm, [2] which runs in provably polynomial time (() operations on L-bit numbers, where n is the number of variables and constants), and is also very ...

  8. Wolfe conditions - Wikipedia

    en.wikipedia.org/wiki/Wolfe_conditions

    Wolfe's conditions are more complicated than Armijo's condition, and a gradient descent algorithm based on Armijo's condition has a better theoretical guarantee than one based on Wolfe conditions (see the sections on "Upper bound for learning rates" and "Theoretical guarantee" in the Backtracking line search article).

  9. Self-organizing list - Wikipedia

    en.wikipedia.org/wiki/Self-organizing_list

    The aim of a self-organizing list is to improve efficiency of linear search by moving more frequently accessed items towards the head of the list. A self-organizing list achieves near constant time for element access in the best case. A self-organizing list uses a reorganizing algorithm to adapt to various query distributions at runtime.