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Hot Wheels: Burnin' Rubber was developed with a slightly modified version of the game engine used for GT Advance Championship Racing, which was also published by THQ and developed by Altron. Gameplay is similar to GT Advance Championship Racing , although the developers added more high jumps and arcade-style shortcuts, as well as a battery-save ...
Estimated value: $40,000 As one of the rarest Hot Wheels of them all, this model is part of the original “Sweet 16” line, the inaugural series that launched the Hot Wheels brand.
Kris's vehicle: 1994 green Dodge Neon turning it into a butterfly that lands on car for safety. Inspired by the Hot Wheels "Dragon Tail" dragonfly vehicle, the "Metamorphosis" has giant moving light-up butterfly flame wings on a Japanese-style neon on black paintjob, a massive V8 engine, two sets of 4-pipe 'antennae' exhausts and a Hot Wheels ...
Hot Wheels is an American media franchise and brand of scale model cars invented by Elliot Handler and introduced by his company Mattel on May 18, 1968. [2] It was the primary competitor of Matchbox until Mattel bought Matchbox owner Tyco Toys in 1997.
Hornby Hobbies – Known mostly for trains, has owned many diecast cars, models, and slot car systems along the way. Hot Wheels – Famous line of small diecast custom, sports, and racing cars by Mattel. HP – Plastic toys made in Hong Kong [38] HPI Racing (formerly Hobby Products International) – 1:43 & 1:18 scale diecast.
Hot Wheels begins with the player choosing a vehicle. The player can choose from one of several Hot Wheels vehicles, or can choose to create a custom vehicle instead. Custom vehicles are created by the player in a factory, where the player chooses the design of the vehicle's front, middle, and rear sections.
Hot Wheels: Beat That! is a racing video game released in September 2007 and based on the Hot Wheels toy line that was manufactured by Mattel. The game was developed by Eutechnyx and published by Activision .
In Hot Wheels Extreme Racing the vehicles have the ability to transform into four different element types: land, water, air, and all-terrain. In transformation the body of the car stays normal while the side of the car "grows" wheels, wings or fins. The stages are divided into different parts, each designed for a specific vehicle.
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