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  2. Tabletop Simulator - Wikipedia

    en.wikipedia.org/wiki/Tabletop_Simulator

    Tabletop Simulator is a player-driven physics sandbox, without set victory or failure conditions. [3] After selecting a table to play on, players interact with the game by spawning and moving virtual pieces, which are subject to a physics simulation. Online multiplayer is supported with a maximum of ten players.

  3. Geant4 - Wikipedia

    en.wikipedia.org/wiki/Geant4

    Geant4 includes facilities for handling geometry, tracking, detector response, run management, visualization and user interface.For many physics simulations, this means less time needs to be spent on the low level details, and researchers can start immediately on the more important aspects of the simulation.

  4. List of computer simulation software - Wikipedia

    en.wikipedia.org/wiki/List_of_computer...

    Physics Abstraction Layer - an open-source physics simulation package. Project Chrono - an open-source multi-physics simulation framework. Repast - agent-based modeling and simulation platform with versions for individual workstations and high performance computer clusters. SageMath - a system for algebra and geometry experimentation via Python.

  5. Algodoo - Wikipedia

    en.wikipedia.org/wiki/Algodoo

    Algodoo (/ ˌ æ l ɡ ə ˈ d uː /) is a physics-based 2D freeware sandbox from Algoryx Simulation AB (known simply as Algoryx) as the successor to the popular physics application Phun. It was released on September 1, 2009 and is presented as a learning tool, an open-ended computer game, an animation tool, and an engineering tool.

  6. AGX Dynamics - Wikipedia

    en.wikipedia.org/wiki/AGX_Dynamics

    AGX Dynamics (previously known as AGX Multiphysics) is a proprietary real-time physics engine developed by Algoryx Simulation AB that simulates rigid body dynamics, collision detection, dry frictional contacts, jointed systems, motors, fluids, deformable materials, hydraulics, hydrodynamics, cable systems and wires.

  7. Box2D - Wikipedia

    en.wikipedia.org/wiki/Box2D

    The physics engine used in SpriteKit for iOS and OS X uses Box2D internally. [21] The LiquidFun physics engine is a fork of Box2D by Google, [22] which adds fluid simulation to the engine. LibGDX uses a Java wrapper around native Box2D code written in C as its physics engine. [23]

  8. PhET Interactive Simulations - Wikipedia

    en.wikipedia.org/wiki/PhET_Interactive_Simulations

    PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]

  9. MuJoCo - Wikipedia

    en.wikipedia.org/wiki/MuJoCo

    MuJoCo, short for Multi-Joint dynamics with Contact, is a general purpose physics engine that is tailored to scientific use cases such as robotics, biomechanics and machine learning. It was first described in 2012 in a paper by Emanuel Todorov , Tom Erez, and Yuval Tassa, and later commercialized under Roboti LLC. [ 1 ]