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  2. Richard Rusczyk - Wikipedia

    en.wikipedia.org/wiki/Richard_Rusczyk

    Richard Rusczyk (/ ˈ r ʌ s ɪ k /; Polish: [ˈrustʂɨk]; born September 21, 1971) is the founder and chief executive officer of Art of Problem Solving Inc. (as well as the website, which serves as a mathematics forum and place to hold online classes) and a co-author of the Art of Problem Solving textbooks.

  3. Photomath - Wikipedia

    en.wikipedia.org/wiki/Photomath

    Photomath is an educational technology mobile app, owned by Google.It features a computer algebra system with an augmented optical character recognition system, designed for use with a smartphone's camera to scan and recognize mathematical equations; the app then displays step-by-step explanations onscreen.

  4. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math contains features that are designed to assist in solving mathematics, science, and tech-related problems, as well as to educate the user. The application features such tools as a graphing calculator and a unit converter. It also includes a triangle solver and an equation solver that provides step-by-step solutions to each problem.

  5. Mathematics education - Wikipedia

    en.wikipedia.org/wiki/Mathematics_education

    Problem solving: the cultivation of mathematical ingenuity, creativity, and heuristic thinking by setting students open-ended, unusual, and sometimes unsolved problems. The problems can range from simple word problems to problems from international mathematics competitions such as the International Mathematical Olympiad. Problem-solving is used ...

  6. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields.

  7. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    How to Solve It suggests the following steps when solving a mathematical problem: . First, you have to understand the problem. [2]After understanding, make a plan. [3]Carry out the plan.

  8. Polymath Project - Wikipedia

    en.wikipedia.org/wiki/Polymath_Project

    This project was set up in order to try to solve the Erdős discrepancy problem. It was active for much of 2010 and had a brief revival in 2012, but did not end up solving the problem. However, in September 2015, Terence Tao, one of the participants of Polymath5, solved the problem in a pair of papers. One paper proved an averaged form of the ...

  9. Worldwide Online Olympiad Training - Wikipedia

    en.wikipedia.org/wiki/Worldwide_Online_Olympiad...

    The Worldwide Online Olympiad Training (WOOT) program was established in 2005 by Art of Problem Solving, [1] with sponsorship from Google and quantitative hedge fund giant D. E. Shaw & Co., in order to meet the needs of the world's top high school math students.