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  2. Slab allocation - Wikipedia

    en.wikipedia.org/wiki/Slab_allocation

    The slab allocation algorithm defines the following terms: Cache: cache represents a small amount of very fast memory. A cache is a storage for a specific type of object, such as semaphores, process descriptors, file objects, etc. Slab: slab represents a contiguous piece of memory, usually made of several virtually contiguous pages. The slab is ...

  3. Array (data structure) - Wikipedia

    en.wikipedia.org/wiki/Array_(data_structure)

    Libraries provide low-level optimized facilities for copying ranges of memory (such as memcpy) which can be used to move contiguous blocks of array elements significantly faster than can be achieved through individual element access. The speedup of such optimized routines varies by array element size, architecture, and implementation.

  4. Data structure - Wikipedia

    en.wikipedia.org/wiki/Data_structure

    A data structure known as a hash table.. In computer science, a data structure is a data organization and storage format that is usually chosen for efficient access to data. [1] [2] [3] More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data, [4] i.e., it is an algebraic structure about data.

  5. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    Stop-and-copy garbage collection in a Lisp architecture: [1] Memory is divided into working and free memory; new objects are allocated in the former. When it is full (depicted), garbage collection is performed: All data structures still in use are located by pointer tracing and copied into consecutive locations in free memory.

  6. Tracing garbage collection - Wikipedia

    en.wikipedia.org/wiki/Tracing_garbage_collection

    In terms of throughput, tracing by its nature requires some implicit runtime overhead, though in some cases the amortized cost can be extremely low, in some cases even lower than one instruction per allocation or collection, outperforming stack allocation. [7] Manual memory management requires overhead due to explicit freeing of memory, and ...

  7. Region-based memory management - Wikipedia

    en.wikipedia.org/wiki/Region-based_memory_management

    Like stack allocation, regions facilitate allocation and deallocation of memory with low overhead; but they are more flexible, allowing objects to live longer than the stack frame in which they were allocated. In typical implementations, all objects in a region are allocated in a single contiguous range of memory addresses, similarly to how ...

  8. Buddy memory allocation - Wikipedia

    en.wikipedia.org/wiki/Buddy_memory_allocation

    However, there still exists the problem of internal fragmentation – memory wasted because the memory requested is a little larger than a small block, but a lot smaller than a large block. Because of the way the buddy memory allocation technique works, a program that requests 66 K of memory would be allocated 128 K, which results in a waste of ...

  9. Memory segmentation - Wikipedia

    en.wikipedia.org/wiki/Memory_segmentation

    In a system using segmentation, computer memory addresses consist of a segment id and an offset within the segment. [3] A hardware memory management unit (MMU) is responsible for translating the segment and offset into a physical address, and for performing checks to make sure the translation can be done and that the reference to that segment and offset is permitted.