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A-Frame is an open-source web framework, written in JavaScript, for building virtual reality (VR) experiences. [2] It is maintained by developers from Supermedium (Diego Marcos, Kevin Ngo) and Google (Don McCurdy). A-Frame is an entity component system framework for Three.js where developers can create 3D and WebXR scenes using HTML.
Popular VR-capable social apps include Horizon Worlds, VRChat and Roblox. The Oculus Quest and subsequent devices support "Meta Quest Link" (formerly known as "Oculus Link"), an OpenVR and OpenXR runtime that allows for PC VR games to be displayed on supported headsets connected via USB .
Discord is an instant messaging and VoIP social platform which allows communication through voice calls, video calls, text messaging, and media.Communication can be private or take place in virtual communities called "servers".
An application programming interface (API) is a connection between computers or between computer programs. It is a type of software interface, ...
The old API will continue to receive support indefinitely, but applications that require any of the new features must switch to the new SDK. A number of new interfaces were added, and existing interfaces received new methods. Details can be found in the OpenVR API documentation. With the OpenVR SDK, software can now be connected to SteamVR ...
A tightly-scripted meeting of the Russia-dominated economic alliance of several ex-Soviet nations briefly went awry Thursday when two leaders engaged in bickering during a live broadcast of the event.
Astro Bot [a] is a series [1] of augmented reality and platform games developed by Team Asobi, originally a group within Japan Studio, and published by Sony Interactive Entertainment. The series began with the launch title The Playroom for PlayStation 4 in 2013 .
In video games, a bot or drone is a type of artificial intelligence (AI)–based expert system software that plays a video game in the place of a human. Bots are used in a variety of video game genres for a variety of tasks: a bot written for a first-person shooter (FPS) works differently from one written for a massively multiplayer online role-playing game (MMORPG).