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Shoot 'em ups (also known as shmups or STGs) [1] [2] are a sub-genre of action games.There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives.
A "shoot 'em up", also known as a "shmup" [1] [2] or "STG" (the common Japanese abbreviation for "shooting games"), [3] is a game in which the protagonist combats a large number of enemies by shooting at them while dodging their fire. The controlling player must rely primarily on reaction times to succeed.
Shoot 'em up is a genre of computer games in which the main gameplay focus is on shooting, such that other aspects of the game are often simplified to facilitate this.
The origin of the bullet hell genre is attributed to Toaplan, a now-defunct Japanese video game studio that developed arcade shoot 'em ups. In 1993, the studio released Batsugun, an innovative game that, after the first level, featured increasingly complex and hypnotic bullet patterns.
Space Invaders (1978), an arcade video game that defined the shoot 'em up genre. Shoot 'em ups (also known as shmups) are a subgenre of shooters wherein the player may move, up, down, left or right around the screen, typically firing straight forward. Shoot 'em ups share common gameplay, but are often categorized by viewpoint.
Scrolling shooters include vertical and horizontal scrolling games or combinations of both orientations. In vertically scrolling shooters (or "vertically scrolling shoot 'em ups" or "vertical scrollers"), the action is viewed from above and scrolls up (or very occasionally down) the screen.
Cotton (Japanese: コットン, Hepburn: Kotton) is a series of shoot 'em up video games developed by Success. The series debuted with Cotton: Fantastic Night Dreams in 1991 and has spanned a history of releases in arcades and on consoles. The Cotton games helped establish the cute 'em up subgenre.
With Tenkomori Shooting, Namco takes the formula of Point Blank and applies it to the shoot 'em up genre. The game, which can be played by one or two players, draws inspiration from the greatest moments of classic games in the genre, such as Xevious, Galaga, Tiger-Heli, Pang, 1942, Missile Command, Panzer Dragoon, Star Soldier, and R-Type.
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