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Project CARS series. Project CARS; Project CARS 2; Project CARS 3; Need For Speed Series; RACE Series RACE - The Official WTCC Game; RACE 07 - The Official WTCC Game. Formula Raceroom; GTR Evolution; STCC – The Game; Raceroom Racing Experience; Rally Championship Series Network Q RAC Rally (video game) Network Q RAC Rally Championship ...
Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. The majority are flight simulators and racing games, but also includes simulations of driving spacecraft, boats, tanks, and other combat vehicles.
Trade Games International January 1, 2001: Browser-based MMO Trade Game Free to play with items and privileges that can be purchased from a shop Browser-based trading game where players all start equal and have to sell to and buy from, each other to become the richest within a given timeframe Web Unknown MLB Dugout Heroes: OnNet Co. Ltd. 2009 ...
See Lists of video games for related lists.. This is a comprehensive index of business simulation games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.
Games of this type emphasize the life of a trader or merchant involving the transportation of goods or commodities for profit, [1] often as a free-lance agent, smuggler or privateer. References [ edit ]
Detroit is a turn-based business simulation game that puts one in charge of a fledgling automobile company starting in 1908 (the year the Ford Model T was introduced). The player is responsible for the financing, research and development, design, testing, production, and marketing of automobile product lines.
For example, accurate flight simulators will ensure that the vehicle responds slowly to their controls, while other games will treat the plane more like a car in order to simplify the game. [1] In both driving games and flight simulators, players have come to expect a high degree of verisimilitude where vehicles are scaled to realistic sizes. [1]
The game relies heavily on code in Lua and uses packets of local data using the Lua network system while the game is running. The game's engine calculates physics equations and problems in real-time during gameplay. [citation needed] Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods.