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  2. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    This chart had drawings of tic-tac-toe game grids with various configurations of X, O, and empty squares, [4] corresponding to all possible permutations a game could go through as it progressed. [11] After removing duplicate arrangements (ones that were simply rotations or mirror images of other configurations), MENACE used 304 permutations in ...

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  4. Tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/Tic-tac-toe

    Each player picks one word in turn and to win, a player must select three words with the same letter. The words may be plotted on a tic-tac-toe grid in such a way that a three-in-a-row line wins. [31] Numerical tic-tac-toe is a variation invented by the mathematician Ronald Graham. The numbers 1 to 9 are used in this game.

  5. Paper-and-pencil game - Wikipedia

    en.wikipedia.org/wiki/Paper-and-pencil_game

    Some popular examples of pencil-and-paper games include tic-tac-toe, sprouts, dots and boxes, hangman, MASH, paper soccer, and spellbinder. [3] The term is unrelated to the use in role-playing games to differentiate tabletop games from role-playing video games.

  6. Combinatorial Games: Tic-Tac-Toe Theory - Wikipedia

    en.wikipedia.org/wiki/Combinatorial_Games:_Tic...

    It also includes an extensive analysis of tic-tac-toe-like symmetric line-forming games, and discusses the Erdős–Selfridge theorem according to which sparse-enough sets of winning configurations lead to drawn maker-breaker games. Part B of the book discusses the potential-based method by which the Erdős–Selfridge theorem was proven, and ...

  7. Tic-tac-toe variants - Wikipedia

    en.wikipedia.org/wiki/Tic-tac-toe_variants

    Tic tac toe can be played by integrating element of dexterity to place the markers. Objects such as balls can be thrown to a grid (which can be made from other objects such as glasses) to get three marks in a row, leaving elements of probability for the markers to be landed at the intended spot and stimulating physical exercises.

  8. Strong positional game - Wikipedia

    en.wikipedia.org/wiki/Strong_positional_game

    Hence, every winning-strategy of First in a strong-positional game is also a winning-strategy of Maker in the corresponding maker-breaker game. The opposite is not true. For example, in the maker-breaker variant of Tic-Tac-Toe, Maker has a winning strategy, but in its strong-positional (classic) variant, Second has a drawing strategy. [2]

  9. Maker-Breaker game - Wikipedia

    en.wikipedia.org/wiki/Maker-Breaker_game

    Maker wins by owning a connected path; Breaker wins by owning a connected path from top to bottom, since it blocks all connected paths from left to right. Tic-tac-toe can be played as a Maker-Breaker game: in that variant, the goal of Maker is to pick 3 squares in a row, and the goal of Breaker is just to prevent Maker from doing so. In that ...