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  2. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    Papers headlined that the chess training took only four hours: "It was managed in little more than the time between breakfast and lunch." [3] [17] Wired described AlphaZero as "the first multi-skilled AI board-game champ". [18] AI expert Joanna Bryson noted that Google's "knack for good publicity" was putting it in a strong position against ...

  3. MuZero - Wikipedia

    en.wikipedia.org/wiki/MuZero

    MuZero is a computer program developed by artificial intelligence research company DeepMind to master games without knowing their rules. [1] [2] [3] Its release in 2019 included benchmarks of its performance in go, chess, shogi, and a standard suite of Atari games. The algorithm uses an approach similar to AlphaZero.

  4. Anti-computer tactics - Wikipedia

    en.wikipedia.org/wiki/Anti-computer_tactics

    The Brains in Bahrain was an eight-game chess match between human chess grandmaster, and then World Champion, Vladimir Kramnik and the computer program Deep Fritz 7, held in October 2002. The match ended in a tie 4–4, with two wins for each participant and four draws , worth half a point each.

  5. Bad AI! Chess-playing robot breaks 7-year-old’s finger in the ...

    www.aol.com/news/bad-ai-chess-playing-robot...

    First things first: Apart from a fractured finger, the young human chess prodigy — reported by NBC News to be “one of the top 30 chess players in Moscow under the age of 9” — is ap Bad AI!

  6. A top expert on chess cheating explains how AI has ... - AOL

    www.aol.com/news/top-expert-chess-cheating...

    Cheating expert and statistician Kenneth W. Regan discusses how chess engines have transformed the game.

  7. This AI chess engine aims to help human players rather than ...

    www.aol.com/ai-chess-engine-aims-help-185206012.html

    Indeed, a human hasn't defeated a machine in a chess tournament in 15 years. It's an impressive technical achievement, but that dominance has also made top-level chess less imaginative, as players ...

  8. Computer chess - Wikipedia

    en.wikipedia.org/wiki/Computer_chess

    1956 – Los Alamos chess is the first program to play a chess-like game, developed by Paul Stein and Mark Wells for the MANIAC I computer. 1956 – John McCarthy invents the alpha–beta search algorithm. 1957 – The first programs that can play a full game of chess are developed, one by Alex Bernstein [56] and one by Russian programmers ...

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